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Growing by torus.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; glm::vec3 make_point(float R, float r, float u, float v); ofEasyCam cam; vector<glm::vec3> base_location_list; vector<ofColor> base_color_list; vector<vector<glm::vec3>> log_list; vector<ofColor> color_list; vector<float> life_list; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(0); ofEnableDepthTest(); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); int v_span = 1; int u_span = 60; for (int v = 0; v <= 360; v += v_span) { int u_start = v; int next_u = v + v_span; for (int u = u_start; u < u_start + 360; u += u_span) { this->base_location_list.push_back(this->make_point(200, 50, u, v)); this->base_location_list.push_back(this->make_point(200, 50, u + u_span, v)); this->base_location_list.push_back(this->make_point(200, 50, next_u + u_span, v + v_span)); this->base_location_list.push_back(this->make_point(200, 50, next_u, v + v_span)); next_u += u_span; } } ofColor color; vector<int> hex_list = { 0xef476f, 0xffd166, 0x06d6a0, 0x118ab2, 0x073b4c }; for (auto hex : hex_list) { color.setHex(hex); this->base_color_list.push_back(color); } } //-------------------------------------------------------------- void ofApp::update() { int radius = 3; while (this->log_list.size() < 3500) { int font_location_index = ofRandom(this->base_location_list.size()); vector<glm::vec3> log; log.push_back(this->base_location_list[font_location_index]); this->log_list.push_back(log); this->color_list.push_back(this->base_color_list[(int)ofRandom(this->base_color_list.size())]); this->life_list.push_back(ofRandom(20, 40)); } for (int i = this->log_list.size() - 1; i >= 0; i--) { this->life_list[i] -= 1; if (this->life_list[i] < 0) { this->log_list.erase(this->log_list.begin() + i); this->color_list.erase(this->color_list.begin() + i); this->life_list.erase(this->life_list.begin() + i); continue; } auto deg = ofMap(ofNoise(glm::vec4(this->log_list[i].back() * 0.0035, ofGetFrameNum() * 0.003)), 0, 1, -360, 360); auto theta = ofMap(ofNoise(glm::vec4(this->log_list[i].back() * 0.0035, (ofGetFrameNum() + 10000) * 0.003)), 0, 1, -360, 360); this->log_list[i].push_back(this->log_list[i].back() + glm::vec3(radius * cos(deg * DEG_TO_RAD) * sin(theta * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD) * sin(theta * DEG_TO_RAD), radius * cos(theta * DEG_TO_RAD))); while (this->log_list[i].size() > 100) { this->log_list[i].erase(this->log_list[i].begin()); } } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); for (int i = 0; i < this->log_list.size(); i++) { ofSetColor(this->color_list[i]); if (this->life_list[i] > 30) { ofSetLineWidth(1.5); } else { ofSetLineWidth(ofMap(this->life_list[i], 0, 30, 0, 1.5)); } ofNoFill(); ofBeginShape(); ofVertices(this->log_list[i]); ofEndShape(); ofFill(); ofDrawSphere(this->log_list[i].front(), 1); } this->cam.end(); } //-------------------------------------------------------------- glm::vec3 ofApp::make_point(float R, float r, float u, float v) { // 数学デッサン教室 描いて楽しむ数学たち P.31 u *= DEG_TO_RAD; v *= DEG_TO_RAD; auto x = (R + r * cos(u)) * cos(v); auto y = (R + r * cos(u)) * sin(v); auto z = r * sin(u); return glm::vec3(x, y, z); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |