[ Video ]
[ About ]
Random walk on sphere layer.
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; vector<ofMeshFace> triangle_list; vector<glm::vec3> location_list; vector<int> index_list; vector<ofColor> index_color_list; vector<int> param_list; vector<ofColor> param_color_list; vector<vector<int>> route_info_list; vector<ofColor> base_color_list; ofMesh mesh, frame; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetLineWidth(3); ofEnableDepthTest(); ofColor color; vector<int> hex_list = { 0x247BA0, 0x70C1B3, 0xB2DBBF, 0xF3FFBD, 0xFF1654 }; for (auto hex : hex_list) { color.setHex(hex); this->base_color_list.push_back(color); } for (int r = 200; r <= 250; r += 10) { auto ico_sphere = ofIcoSpherePrimitive(r, 3); this->triangle_list.insert(this->triangle_list.end(), ico_sphere.getMesh().getUniqueFaces().begin(), ico_sphere.getMesh().getUniqueFaces().end()); } for (auto& triangle : this->triangle_list) { glm::vec3 avg = (triangle.getVertex(0) + triangle.getVertex(1) + triangle.getVertex(2)) / 3; this->location_list.push_back(avg); this->param_list.push_back(0); this->param_color_list.push_back(ofColor(239)); } int span = 25; for (auto& location : this->location_list) { vector<int> route_info = vector<int>(); int index = -1; for (auto& other : this->location_list) { index++; if (location == other) { continue; } float distance = glm::distance(location, other); if (distance <= span) { if (abs(glm::length(location) - glm::length(other)) <= 10) { route_info.push_back(index); } } } this->route_info_list.push_back(route_info); } for (int i = 0; i < 100; i++) { this->index_list.push_back((int)ofRandom(this->location_list.size())); this->index_color_list.push_back(this->base_color_list[ofRandom(this->base_color_list.size())]); } } //-------------------------------------------------------------- void ofApp::update() { this->mesh.clear(); this->frame.clear(); for (int i = 0; i < this->index_list.size(); i++) { int next_index = this->route_info_list[this->index_list[i]][(int)ofRandom(this->route_info_list[this->index_list[i]].size())]; for (int k = 0; k < this->route_info_list[this->index_list[i]].size(); k++) { if (this->param_list[next_index] <= 0) { this->param_list[next_index] = 30; this->param_color_list[next_index] = this->index_color_list[i]; this->index_list[i] = next_index; break; } } } for (int i = 0; i < this->location_list.size(); i++) { if (this->param_list[i] > 0) { int index = this->mesh.getNumVertices(); this->mesh.addVertex(this->triangle_list[i].getVertex(0)); this->mesh.addVertex(this->triangle_list[i].getVertex(1)); this->mesh.addVertex(this->triangle_list[i].getVertex(2)); this->frame.addVertex(this->triangle_list[i].getVertex(0)); this->frame.addVertex(this->triangle_list[i].getVertex(1)); this->frame.addVertex(this->triangle_list[i].getVertex(2)); this->mesh.addColor(this->param_color_list[i]); this->mesh.addColor(this->param_color_list[i]); this->mesh.addColor(this->param_color_list[i]); this->frame.addColor(ofColor(39)); this->frame.addColor(ofColor(39)); this->frame.addColor(ofColor(39)); this->mesh.addTriangle(index + 0, index + 1, index + 2); this->frame.addTriangle(index + 0, index + 1, index + 2); } if (this->param_list[i] > 0) { this->param_list[i] -= 1; } } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateX(ofGetFrameNum() * 0.37); ofRotateY(ofGetFrameNum() * 0.72); this->mesh.drawFaces(); this->frame.drawWireframe(); this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |