[ Video ]
[ About ]
Hole.
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); int len_param = 280; int radius = 250; for (int z = 0; z > -1000; z -= 10) { ofSetColor(ofMap(z, 0, -1000, 0, 239)); ofBeginShape(); ofVertex(glm::vec3(len_param, len_param, z)); ofVertex(glm::vec3(len_param, -len_param, z)); ofVertex(glm::vec3(-len_param, -len_param, z)); ofVertex(glm::vec3(-len_param, len_param, z)); ofNextContour(); for (int deg = 0; deg < 360; deg += 1) { auto location = glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), z); auto tmp_radius = ofMap(ofNoise(location.x * 0.005, location.y * 0.005, location.z * 0.005, ofGetFrameNum() * 0.005), 0, 1, radius * 0.5, len_param); ofVertex(glm::vec3(tmp_radius * cos(deg * DEG_TO_RAD), tmp_radius * sin(deg * DEG_TO_RAD), z)); } ofEndShape(); } for (int i = 0; i < 10; i++) { auto x = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, -radius * 0.5, radius * 0.5); auto y = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, -radius * 0.5, radius * 0.5); auto z = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, 0, -1000); ofSetColor(ofMap(z, 0, -1000, 0, 239)); ofDrawSphere(glm::vec3(x, y, z), 5); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |