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Launch Hiragana.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofTrueTypeFont font; int font_size; string moji; vector<string> words; vector<vector<string>> matrix; vector<vector<int>> random_values; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofNoFill(); ofEnableDepthTest(); this->font_size = 22; ofTrueTypeFontSettings font_settings("fonts/msgothic.ttc", this->font_size); font_settings.antialiased = true; font_settings.addRanges(ofAlphabet::Japanese); this->font.load(font_settings); this->words = { u8"あ", u8"い", u8"う", u8"え", u8"お", u8"か", u8"き", u8"く", u8"け", u8"こ", u8"さ", u8"し", u8"す", u8"せ", u8"そ", u8"た", u8"ち", u8"つ", u8"て", u8"と", u8"な", u8"に", u8"ぬ", u8"ね", u8"の", u8"は", u8"ひ", u8"ふ", u8"へ", u8"ほ", u8"ま", u8"み", u8"む", u8"め", u8"も", u8"や", u8"ゆ", u8"よ", u8"ら", u8"り", u8"る", u8"れ", u8"ろ", u8"わ", u8"を", u8"ん", }; for (int x = 0; x < ofGetWidth() - this->font_size * 1.35; x += this->font_size * 1.35) { vector<string> line; for (int y = 0; y < ofGetHeight() - this->font_size; y += this->font_size * 1.35) { line.push_back(this->words[(int)(ofRandom(this->words.size()))]); } this->matrix.push_back(line); } for (int z = 0; z < 5; z++) { vector<int> random; for (int i = 0; i < this->matrix.size(); i++) { random.push_back(ofRandom(ofGetHeight() * 5)); } this->random_values.push_back(random); } } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(sin(ofGetFrameNum() * 0.02) * 15); for (int z = 0; z < 5; z += 1) { for (int row = 0; row < this->matrix.size(); row++) { int x = row * this->font_size * 1.35 - ofGetWidth() * 0.5; bool top = true; int random_value = this->random_values[z][row]; for (int col = 0; col < this->matrix[row].size(); col++) { int y = col * this->font_size * 1.35 + ofGetHeight() * 0.5 + this->font_size * 1.35; int alpha = (random_value + ofGetFrameNum() * 5 + y) % (int)(ofGetHeight() * 5); if (alpha <= 255) { if (top) { this->matrix[row][col] = this->words[(int)(ofRandom(this->words.size()))]; top = false; } ofSetColor(39, 255 - alpha); ofPushMatrix(); ofTranslate(x, ofGetHeight() - y, z * 144 - 360); this->font.drawString(this->matrix[row][col], 0, 0); ofPopMatrix(); } } } } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |