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Twisting type.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofTrueTypeFont font; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetLineWidth(2); 	ofEnableDepthTest(); 	this->font.loadFont("fonts/Kazesawa-Bold.ttf", 50, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(180); 	vector<string> word_list = { 		"0", "1", "2", "3", 		"6", "5", "4", 		"7", "8", "9", "0" 	}; 	for (int m = 0; m < 3; m += 1) { 		for (int y = -300; y < 300; y += 60) { 			int word_index = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.003), 0, 1, 0, word_list.size()); 			auto word = word_list[word_index]; 			int sample_count = 120; 			vector<ofPath> word_path = this->font.getStringAsPoints(word, true, false); 			for (int word_index = 0; word_index < word_path.size(); word_index++) { 				vector<ofPolyline> outline = word_path[word_index].getOutline(); 				for (int outline_index = 0; outline_index < outline.size(); outline_index++) { 					outline[outline_index] = outline[outline_index].getResampledByCount(sample_count); 					vector<glm::vec3> vertices = outline[outline_index].getVertices(); 					vector<glm::vec2> mesh_vertices; 					vector<glm::vec2> base_location_list; 					vector<glm::highp_mat4x4> rotate_vertices; 					for (int vertices_index = 0; vertices_index < vertices.size(); vertices_index++) { 						auto x = ofMap(ofNoise((y + vertices[vertices_index].y - this->font.stringHeight(word_list[word_index])) * 0.0015 + ofGetFrameNum() * 0.005), 0, 1, 100, 100); 						x += m * 50 - 50; 						auto base_location = glm::vec2(x, y); 						base_location += glm::vec2(this->font.stringWidth(word_list[word_index]) * 0.5, this->font.stringHeight(word_list[word_index]) * 0.5); 						auto noise_value = ofNoise( 							x * 0.005 + vertices[vertices_index].x * 0.001, 							(y + vertices[vertices_index].y) * 0.001 + ofGetFrameNum() * 0.006); 						float param = 0.5; 						if (noise_value < 0.3) { param = ofMap(noise_value, 0, 0.3, 0, 0.5); } 						if (noise_value > 0.7) { param = ofMap(noise_value, 0.7, 1, 0.5, 1); } 						auto rotation = glm::rotate(glm::mat4(), ofMap(param, 0, 1, -PI * 3, PI * 3), glm::vec3(0, 1, 0)); 						auto location = vertices[vertices_index] - glm::vec2(this->font.stringWidth(word_list[word_index]) * 0.5, this->font.stringHeight(word_list[word_index]) * 0.5); 						mesh_vertices.push_back(location); 						rotate_vertices.push_back(rotation); 						base_location_list.push_back(base_location); 					} 					ofMesh face, line; 					line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); 					for (int k = 0; k < mesh_vertices.size(); k++) { 						face.addVertex(glm::vec4(base_location_list[k], 0, 0) + glm::vec4(mesh_vertices[k], -5, 0) * rotate_vertices[k]); 						face.addVertex(glm::vec4(base_location_list[k], 0, 0) + glm::vec4(mesh_vertices[k], 5, 0) * rotate_vertices[k]); 						line.addVertex(glm::vec4(base_location_list[k], 0, 0) + glm::vec4(mesh_vertices[k], -5, 0) * rotate_vertices[k]); 						line.addVertex(glm::vec4(base_location_list[k], 0, 0) + glm::vec4(mesh_vertices[k], 5, 0) * rotate_vertices[k]); 						if (k > 0) { 							face.addIndex(face.getNumVertices() - 1); face.addIndex(face.getNumVertices() - 2); face.addIndex(face.getNumVertices() - 4); 							face.addIndex(face.getNumVertices() - 1); face.addIndex(face.getNumVertices() - 3); face.addIndex(face.getNumVertices() - 4); 							line.addIndex(line.getNumVertices() - 1); line.addIndex(line.getNumVertices() - 3); 							line.addIndex(line.getNumVertices() - 2); line.addIndex(line.getNumVertices() - 4); 						} 					} 					face.addIndex(face.getNumVertices() - 1); face.addIndex(0); face.addIndex(1); 					face.addIndex(face.getNumVertices() - 1); face.addIndex(face.getNumVertices() - 2); face.addIndex(2); 					line.addIndex(line.getNumVertices() - 1); line.addIndex(1); 					line.addIndex(line.getNumVertices() - 2); line.addIndex(0); 					ofSetColor(39); 					face.draw(); 					ofSetColor(239); 					line.drawWireframe(); 				} 			} 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } | 
[ Link ]
https://github.com/junkiyoshi/Insta20210620
[ Kinako ]