[ Video ]
[ About ]
Color only the area to be rotated using ofMesh.addColor().
回転させる面にofMesh.addColor()で色付け。
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofTrueTypeFont font; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(0); ofSetLineWidth(2); ofEnableDepthTest(); this->font.loadFont("fonts/Kazesawa-Bold.ttf", 50, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateX(180); vector<string> word_list = { "0", "1", "2", "3", "6", "5", "4", "7", "8", "9", "0" }; for (int x = -180; x <= 180; x += 60) { for (int y = -180; y <= 180; y += 60) { int word_index = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.003), 0, 1, 0, word_list.size()); auto word = word_list[word_index]; int sample_count = 120; vector<ofPath> word_path = this->font.getStringAsPoints(word, true, false); for (int word_index = 0; word_index < word_path.size(); word_index++) { vector<ofPolyline> outline = word_path[word_index].getOutline(); for (int outline_index = 0; outline_index < outline.size(); outline_index++) { outline[outline_index] = outline[outline_index].getResampledByCount(sample_count); vector<glm::vec3> vertices = outline[outline_index].getVertices(); vector<glm::vec2> mesh_vertices; vector<glm::vec3> base_location_list; vector<float> rad_list; for (int vertices_index = 0; vertices_index < vertices.size(); vertices_index++) { auto base_location = glm::vec3(x, y, 0); base_location += glm::vec3(this->font.stringWidth(word_list[word_index]) * 0.5, this->font.stringHeight(word_list[word_index]) * 0.5, 0); auto noise_value = ofNoise( x * 0.005 + vertices[vertices_index].x * 0.001, (y + vertices[vertices_index].y) * 0.001 + ofGetFrameNum() * 0.006); float param = 0.5; if (noise_value < 0.3) { param = ofMap(noise_value, 0, 0.3, 0, 0.5); } if (noise_value > 0.7) { param = ofMap(noise_value, 0.7, 1, 0.5, 1); } auto rad = ofMap(param, 0, 1, -PI * 3, PI * 3); auto location = vertices[vertices_index] - glm::vec2(this->font.stringWidth(word_list[word_index]) * 0.5, this->font.stringHeight(word_list[word_index]) * 0.5); mesh_vertices.push_back(location); rad_list.push_back(rad); base_location_list.push_back(base_location); } ofMesh face, line; ofColor face_color, line_color; line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); for (int k = 0; k < mesh_vertices.size(); k++) { auto rotate = glm::rotate(glm::mat4(), rad_list[k], glm::vec3(0, 1, 0)); if (rad_list[k] != 0) { face_color.setHsb(ofMap(rad_list[k], -PI * 3, PI * 3, 0, 255), 255, 255); line_color = ofColor(239); } else { face_color = ofColor(239, 128); line_color = ofColor(239); } face.addVertex(glm::vec4(base_location_list[k], 0) + glm::vec4(mesh_vertices[k], -5, 0) * rotate); face.addVertex(glm::vec4(base_location_list[k], 0) + glm::vec4(mesh_vertices[k], 5, 0) * rotate); face.addColor(ofColor(face_color, 128)); face.addColor(ofColor(face_color, 128)); line.addVertex(glm::vec4(base_location_list[k], 0) + glm::vec4(mesh_vertices[k], -5, 0) * rotate); line.addVertex(glm::vec4(base_location_list[k], 0) + glm::vec4(mesh_vertices[k], 5, 0) * rotate); line.addColor(face_color); line.addColor(face_color); if (k > 0) { face.addIndex(face.getNumVertices() - 1); face.addIndex(face.getNumVertices() - 2); face.addIndex(face.getNumVertices() - 4); face.addIndex(face.getNumVertices() - 1); face.addIndex(face.getNumVertices() - 3); face.addIndex(face.getNumVertices() - 4); line.addIndex(line.getNumVertices() - 1); line.addIndex(line.getNumVertices() - 3); line.addIndex(line.getNumVertices() - 2); line.addIndex(line.getNumVertices() - 4); } } face.addIndex(face.getNumVertices() - 1); face.addIndex(0); face.addIndex(1); face.addIndex(face.getNumVertices() - 1); face.addIndex(face.getNumVertices() - 2); face.addIndex(2); line.addIndex(line.getNumVertices() - 1); line.addIndex(1); line.addIndex(line.getNumVertices() - 2); line.addIndex(0); face.draw(); line.drawWireframe(); } } } } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |
[ Link ]
https://github.com/junkiyoshi/Insta20210621
[ Kinako ]