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矢印の連結。
重ならないようにしたら少し不思議な動きに。
Arrow linkage.
I tried not to overlap them, but it made the movement a little strange.
[ Source ]
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	void draw_arrow(glm::vec2 location, glm::vec2 next_location, float size, ofColor color); };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetColor(39); 	ofSetLineWidth(2); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); 	for (int i = 0; i < 4; i++) { 		auto noise_seed = glm::vec2(ofRandom(1000), ofRandom(1000)); 		auto prev_allow = glm::vec2(); 		int arrow_count = 0; 		int k = 0; 		while (arrow_count < 5) { 			auto location = glm::vec2(ofMap(ofNoise(noise_seed.x, ofGetFrameNum() * 0.0065 - k * 0.0065), 0, 1, -300, 300), ofMap(ofNoise(noise_seed.y, ofGetFrameNum() * 0.0065 - k * 0.0065), 0, 1, -300, 300)); 			auto next = glm::vec2(ofMap(ofNoise(noise_seed.x, (ofGetFrameNum() - 1) * 0.0065 - k * 0.0065), 0, 1, -300, 300), ofMap(ofNoise(noise_seed.y, (ofGetFrameNum() - 1) * 0.0065 - k * 0.0065), 0, 1, -300, 300)); 			if (arrow_count == 0) { 				this->draw_arrow(next, location, 30, ofColor(39)); 				prev_allow = location; 				arrow_count++; 			}  			else if (glm::distance(prev_allow, location) > 45) { 				this->draw_arrow(location, prev_allow, 30, ofColor(39)); 				prev_allow = location; 				arrow_count++; 			} 			k++; 		} 	} } //-------------------------------------------------------------- void ofApp::draw_arrow(glm::vec2 location, glm::vec2 next_location, float size, ofColor color) { 	auto angle = std::atan2(next_location.y - location.y, next_location.x - location.x); 	ofSetColor(color); 	ofFill(); 	ofBeginShape(); 	ofVertex(location + glm::vec2(size * cos(angle), size * sin(angle))); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5))); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5))); 	ofEndShape(); 	ofBeginShape(); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25); 	ofEndShape(); 	ofSetColor(239); 	ofNoFill(); 	ofBeginShape(); 	ofVertex(location + glm::vec2(size * cos(angle), size * sin(angle))); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5))); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5))); 	ofEndShape(); 	ofBeginShape(); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5); 	ofVertex(location + glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25); 	ofEndShape(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  | 
					
[ Link ]
https://github.com/junkiyoshi/Insta20210702
[ Kinako ]