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Noise関数で0から9までの数字を変化。
ofTrueTypeFont.getStringAsPoints()で文字座標を取得する。
Change the numbers from 0 to 9 with the Noise function.
Get the character coordinates with ofTrueTypeFont.getStringAsPoints().
[ Source ]
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofTrueTypeFont font; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetLineWidth(0.5); 	ofEnableDepthTest(); 	this->font.loadFont("fonts/Kazesawa-Bold.ttf", 50, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(180); 	ofTranslate(-25, 25); 	vector<string> word_list = { 		"0", 		"1", "2", "3", 		"4", "5", "6", 		"7", "8", "9", 	}; 	auto noise_seed = ofRandom(1000); 	for(int z = -300; z <= 300; z += 11) { 		int word_index = (int)ofMap(ofNoise(noise_seed, z * 0.0005 + ofGetFrameNum() * 0.01), 0, 1, 0, word_list.size() * 2) % word_list.size(); 		auto word = word_list[word_index]; 		int sample_count = 200; 		vector<ofPath> word_path = this->font.getStringAsPoints(word, true, false); 		for (int word_index = 0; word_index < word_path.size(); word_index++) { 			vector<ofPolyline> outline = word_path[word_index].getOutline(); 			for (int outline_index = 0; outline_index < outline.size(); outline_index++) { 				outline[outline_index] = outline[outline_index].getResampledByCount(sample_count); 				vector<glm::vec3> vertices = outline[outline_index].getVertices(); 				vector<glm::vec3> mesh_vertices; 				vector<glm::vec3> base_location_list; 				vector<glm::highp_mat4x4> rotate_vertices; 				for (int vertices_index = 0; vertices_index < vertices.size(); vertices_index++) { 					auto base_location = glm::vec3(0, 0, z); 					base_location += glm::vec3(this->font.stringWidth(word_list[word_index]) * 0.5, this->font.stringHeight(word_list[word_index]) * 0.5, 0); 					auto location = vertices[vertices_index] - glm::vec2(this->font.stringWidth(word_list[word_index]) * 0.5, this->font.stringHeight(word_list[word_index]) * 0.5); 					mesh_vertices.push_back(location); 					base_location_list.push_back(base_location); 				} 				ofMesh face, line; 				line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); 				for (int k = 0; k < mesh_vertices.size(); k++) { 					face.addVertex(base_location_list[k] + glm::vec3(mesh_vertices[k] - glm::vec3(0, 0, 5))); 					face.addVertex(base_location_list[k] + glm::vec3(mesh_vertices[k] + glm::vec3(0, 0, 5))); 					line.addVertex(base_location_list[k] + glm::vec3(mesh_vertices[k] - glm::vec3(0, 0, 5))); 					line.addVertex(base_location_list[k] + glm::vec3(mesh_vertices[k] + glm::vec3(0, 0, 5))); 					if (k > 0) { 						face.addIndex(face.getNumVertices() - 1); face.addIndex(face.getNumVertices() - 2); face.addIndex(face.getNumVertices() - 4); 						face.addIndex(face.getNumVertices() - 1); face.addIndex(face.getNumVertices() - 3); face.addIndex(face.getNumVertices() - 4); 						line.addIndex(line.getNumVertices() - 1); line.addIndex(line.getNumVertices() - 3); 						line.addIndex(line.getNumVertices() - 2); line.addIndex(line.getNumVertices() - 4); 					} 				} 				face.addIndex(face.getNumVertices() - 1); face.addIndex(0); face.addIndex(1); 				face.addIndex(face.getNumVertices() - 1); face.addIndex(face.getNumVertices() - 2); face.addIndex(2); 				line.addIndex(line.getNumVertices() - 1); line.addIndex(1); 				line.addIndex(line.getNumVertices() - 2); line.addIndex(0); 				ofSetColor(0); 				face.draw(); 				ofColor color; 				color.setHsb(150, 255, 255); 				ofSetColor(color); 				line.drawWireframe(); 			} 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  | 
					
[ Link ]
https://github.com/junkiyoshi/Insta20210703
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