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文字を捻じ曲げる。
Twist the letters.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	float font_size; 	ofTrueTypeFont font; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetLineWidth(3); 	ofEnableDepthTest(); 	this->font_size = 80; 	this->font.loadFont("fonts/Kazesawa-Bold.ttf", this->font_size, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(180); 	string word = "ABCDEFGHEJKLMNOPQRSTUVWXYZ!"; 	int sample_count = 50; 	auto noise_param = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); 	for (int radius = 300; radius <= 350; radius += 10) { 		for (int i = 0; i < word.size(); i++) { 			ofPath chara_path = this->font.getCharacterAsPoints(word[i], true, false); 			vector<ofPolyline> outline = chara_path.getOutline(); 			ofFill(); 			ofSetColor(239); 			ofBeginShape(); 			for (int outline_index = 0; outline_index < outline.size(); outline_index++) { 				if (outline_index != 0) { ofNextContour(true); } 				auto vertices = outline[outline_index].getResampledByCount(sample_count).getVertices(); 				for (auto& vertex : vertices) { 					auto location = vertex - glm::vec3(this->font_size * 0.5, this->font_size * -0.5, 320); 					auto rotation = glm::rotate(glm::mat4(), (i * 13.5f) * (float)DEG_TO_RAD, glm::vec3(0, 1, 0)); 					location = glm::vec4(location, 0) * rotation; 					auto noise_location = glm::normalize(location); 					auto angle_x = ofMap(ofNoise(noise_param.x, noise_location.x * 0.08, ofGetFrameNum() * 0.0035), 0, 1, -PI * 2, PI * 2); 					auto angle_y = ofMap(ofNoise(noise_param.x, noise_location.y * 0.08, ofGetFrameNum() * 0.0035), 0, 1, -PI * 2, PI * 2); 					auto angle_z = ofMap(ofNoise(noise_param.x, noise_location.z * 0.08, ofGetFrameNum() * 0.0035), 0, 1, -PI * 2, PI * 2); 					auto rotation_x = glm::rotate(glm::mat4(), angle_x, glm::vec3(1, 0, 0)); 					auto rotation_y = glm::rotate(glm::mat4(), angle_y, glm::vec3(0, 1, 0)); 					auto rotation_z = glm::rotate(glm::mat4(), angle_z, glm::vec3(0, 0, 1)); 					location = glm::vec4(location, 0) * rotation_z * rotation_y * rotation_x; 					location = glm::normalize(location) * radius; 					ofVertex(location); 				} 			} 			ofEndShape(); 			ofNoFill(); 			ofSetColor(39); 			ofBeginShape(); 			for (int outline_index = 0; outline_index < outline.size(); outline_index++) { 				if (outline_index != 0) { ofNextContour(true); } 				auto vertices = outline[outline_index].getResampledByCount(sample_count).getVertices(); 				for (auto& vertex : vertices) { 					auto location = vertex - glm::vec3(this->font_size * 0.5, this->font_size * -0.5, 320); 					auto rotation = glm::rotate(glm::mat4(), (i * 13.5f) * (float)DEG_TO_RAD, glm::vec3(0, 1, 0)); 					location = glm::vec4(location, 0) * rotation; 					auto noise_location = glm::normalize(location); 					auto angle_x = ofMap(ofNoise(noise_param.x, noise_location.x * 0.08, ofGetFrameNum() * 0.0035), 0, 1, -PI * 2, PI * 2); 					auto angle_y = ofMap(ofNoise(noise_param.x, noise_location.y * 0.08, ofGetFrameNum() * 0.0035), 0, 1, -PI * 2, PI * 2); 					auto angle_z = ofMap(ofNoise(noise_param.x, noise_location.z * 0.08, ofGetFrameNum() * 0.0035), 0, 1, -PI * 2, PI * 2); 					auto rotation_x = glm::rotate(glm::mat4(), angle_x, glm::vec3(1, 0, 0)); 					auto rotation_y = glm::rotate(glm::mat4(), angle_y, glm::vec3(0, 1, 0)); 					auto rotation_z = glm::rotate(glm::mat4(), angle_z, glm::vec3(0, 0, 1)); 					location = glm::vec4(location, 0) * rotation_z * rotation_y * rotation_x; 					location = glm::normalize(location) * radius; 					ofVertex(location); 				} 			} 			ofEndShape(); 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |