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日本語フォントによるランダムウォーク。
ソースコードで日本語(Unicode)を扱うにはu8プレフィックスを付けます。
Random walk with Japanese font.
To handle Japanese (Unicode) in source code, add the u8 prefix.
[ Source ]
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	vector<glm::vec3> location_list; 	vector<int> param_list; 	vector<int> word_index_list; 	vector<vector<int>> route_info_list; 	vector<int> index_list; 	ofTrueTypeFont font; 	int font_size; 	vector<string> words; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetLineWidth(0.5); 	ofEnableDepthTest(); 	int span = 30; 	for (int x = -300; x <= 300; x += span) { 		for (int y = -300; y <= 300; y += span) { 			this->location_list.push_back(glm::vec3(x, y, 0)); 			this->param_list.push_back(0); 			this->word_index_list.push_back(0); 		} 	} 	for (auto& location : this->location_list) { 		vector<int> route_info = vector<int>(); 		int index = -1; 		for (auto& other : this->location_list) { 			index++; 			if (location == other) { continue; } 			float distance = glm::distance(location, other); 			if (distance <= span) { 				route_info.push_back(index); 			} 		} 		this->route_info_list.push_back(route_info); 	} 	for (int i = 0; i < 20; i++) { 		this->index_list.push_back((int)ofRandom(this->location_list.size())); 	} 	this->font_size = 23; 	ofTrueTypeFontSettings font_settings("fonts/msgothic.ttc", this->font_size); 	font_settings.antialiased = true; 	font_settings.addRanges(ofAlphabet::Japanese); 	this->font.load(font_settings); 	this->words = { 		u8"あ", u8"い", u8"う", u8"え", u8"お", 		u8"か", u8"き", u8"く", u8"け", u8"こ", 		u8"さ", u8"し", u8"す", u8"せ", u8"そ", 		u8"た", u8"ち", u8"つ", u8"て", u8"と", 		u8"な", u8"に", u8"ぬ", u8"ね", u8"の", 		u8"は", u8"ひ", u8"ふ", u8"へ", u8"ほ", 		u8"ま", u8"み", u8"む", u8"め", u8"も", 		u8"や", u8"ゆ", u8"よ", 		u8"ら", u8"り", u8"る", u8"れ", u8"ろ", 		u8"わ", u8"を", u8"ん", 	}; } //-------------------------------------------------------------- void ofApp::update() { 	if (ofGetFrameNum() % 3 != 0) {  		for (int i = 0; i < this->index_list.size(); i++) { 			this->word_index_list[this->index_list[i]] = (int)ofRandom(this->words.size()); 		} 		return; 	} 	for (int i = 0; i < this->index_list.size(); i++) { 		int next_index = this->route_info_list[this->index_list[i]][(int)ofRandom(this->route_info_list[this->index_list[i]].size())]; 		for (int k = 0; k < this->route_info_list[this->index_list[i]].size(); k++) { 			if (this->param_list[next_index] <= 0) { 				this->param_list[next_index] = 45; 				this->index_list[i] = next_index; 				this->word_index_list[next_index] = (int)ofRandom(this->words.size()); 				break; 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	for (int i = 0; i < this->location_list.size(); i++) { 		if (this->param_list[i] > 0) { 			ofFill(); 			ofSetColor(ofMap(this->param_list[i], 0, 45, 239, 39));		 			this->font.drawString(this->words[this->word_index_list[i]], this->location_list[i].x - 15, this->location_list[i].y - 15); 		} 		if (this->param_list[i] > 0) { this->param_list[i] -= 1; } 		ofNoFill(); 		ofSetColor(39); 		ofDrawRectangle(this->location_list[i] - glm::vec2(15, 15), 30, 30); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |