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ofIcoSpherePrimitiveから取得した面を、球体の中心からの距離を変化させる。
Vary the distance of the surface obtained from the ofIcoSpherePrimitive from the center of the sphere.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofIcoSpherePrimitive ico_sphere; 	ofMesh mesh, frame; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(0); 	ofEnableDepthTest(); 	this->ico_sphere = ofIcoSpherePrimitive(65, 2); 	this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->mesh.clear(); 	this->frame.clear(); 	int radius_start = 65; 	int radius_max = 180; 	for (auto& triangle : this->ico_sphere.getMesh().getUniqueFaces()) { 		auto avg = (triangle.getVertex(0) + triangle.getVertex(1) + triangle.getVertex(2)) / 3; 		auto noise_value = ofNoise(glm::vec4(avg * 0.008, ofGetFrameNum() * 0.01)); 		int radius_end = noise_value > 0.6 ? ofMap(noise_value, 0.6, 1, radius_start, radius_max) : radius_start; 		this->frame.addVertex(glm::vec3()); 		for (int radius = radius_start; radius <= radius_end; radius += 1) { 			auto mesh_index = this->mesh.getNumVertices(); 			auto frame_index = this->frame.getNumVertices(); 			auto param = ofMap(radius, radius_start, radius_max, 0, PI * 0.15); 			auto angle_x = ofMap(ofNoise(avg.x * 0.8, radius * 0.03 + ofGetFrameNum() * 0.01), 0, 1, -param, param); 			auto rotation_x = glm::rotate(glm::mat4(), angle_x, glm::vec3(1, 0, 0)); 			auto angle_y = ofMap(ofNoise(avg.y * 0.8, radius * 0.03 + ofGetFrameNum() * 0.01), 0, 1, -param, param); 			auto rotation_y = glm::rotate(glm::mat4(), angle_y, glm::vec3(0, 1, 0)); 			auto angle_z = ofMap(ofNoise(avg.z * 0.8, radius * 0.03 + ofGetFrameNum() * 0.01), 0, 1, -param, param); 			auto rotation_z = glm::rotate(glm::mat4(), angle_z, glm::vec3(0, 0, 1)); 			auto loc = glm::normalize(avg) * radius; 			if (radius == radius_end) { 				this->mesh.addVertex(glm::vec4(loc + triangle.getVertex(0) - avg, 0) * rotation_z * rotation_y * rotation_x); 				this->mesh.addVertex(glm::vec4(loc + triangle.getVertex(1) - avg, 0) * rotation_z * rotation_y * rotation_x); 				this->mesh.addVertex(glm::vec4(loc + triangle.getVertex(2) - avg, 0) * rotation_z * rotation_y * rotation_x); 				this->mesh.addIndex(mesh_index + 0); this->mesh.addIndex(mesh_index + 1); this->mesh.addIndex(mesh_index + 2); 			} 			this->frame.addVertex(glm::vec4(loc, 0) * rotation_z * rotation_y * rotation_x); 			this->frame.addIndex(frame_index + 0); this->frame.addIndex(frame_index - 1); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(ofGetFrameNum() * 0.37); 	ofRotateY(ofGetFrameNum() * 0.72); 	ofSetColor(239); 	this->frame.drawWireframe(); 	this->mesh.drawWireframe(); 	ofSetColor(0); 	this->mesh.draw(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |