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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; vector<glm::vec3> location_list; vector<int> param_list; vector<int> word_index_list; vector<vector<int>> route_info_list; vector<int> index_list; ofTrueTypeFont font; int font_size; vector<string> words; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(0); ofEnableDepthTest(); this->font_size = 25; ofTrueTypeFontSettings font_settings("fonts/msgothic.ttc", this->font_size); font_settings.antialiased = true; font_settings.addRanges(ofAlphabet::Japanese); this->font.load(font_settings); this->words = { u8"ア", u8"イ", u8"ウ", u8"エ", u8"オ", u8"カ", u8"キ", u8"ク", u8"ケ", u8"コ", u8"サ", u8"シ", u8"ス", u8"セ", u8"ソ", u8"タ", u8"チ", u8"ツ", u8"テ", u8"ト", u8"ナ", u8"ニ", u8"ヌ", u8"ネ", u8"ノ", u8"ハ", u8"ヒ", u8"フ", u8"ヘ", u8"ホ", u8"マ", u8"ミ", u8"ム", u8"メ", u8"モ", u8"ヤ", u8"ユ", u8"ヨ", u8"ラ", u8"リ", u8"ル", u8"レ", u8"ロ", u8"ワ", u8"ヲ", u8"ン", }; } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); int span = 1; for (int i = 0; i < 500; i++) { int x = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.0005), 0, 1, -300, 300); int y = 0; y = ofRandom(150, 170); y *= ofRandom(1) < 0.5 ? 1 : -1; int z = ofRandom(-20, 20); auto location = glm::vec3(x, y, z); auto rotation_x = glm::rotate(glm::mat4(), (ofGetFrameNum() * span + x * span + 300) * (float)DEG_TO_RAD, glm::vec3(1, 0, 0)); location = glm::vec3(x, 0, 0) + glm::vec4(location, 0) * rotation_x; int rb = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, 39, 239); ofSetColor(rb, 239, rb); ofPushMatrix(); ofTranslate(location - glm::vec3(15, 15, 0)); ofRotateZ(ofRandom(360) + ofRandom(0.2, 1) * ofGetFrameNum()); ofRotateY(ofRandom(360) + ofRandom(0.2, 1) * ofGetFrameNum()); ofRotateX(ofRandom(360) + ofRandom(0.2, 1) * ofGetFrameNum()); this->font.drawString(this->words[(int)ofRandom(this->words.size())], 0, 0); ofPopMatrix(); } for (int i = 0; i < 500; i++) { int x = (int)ofRandom(12) * 50 - 250 + ofRandom(-5, 5); int y = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.001), 0, 1, -170, 170); int z = ofRandom(-10, 10); auto location = glm::vec3(x, y, z); auto rotation_x = glm::rotate(glm::mat4(), (ofGetFrameNum() * span + x * span + 300) * (float)DEG_TO_RAD, glm::vec3(1, 0, 0)); location = glm::vec3(x, 0, 0) + glm::vec4(location, 0) * rotation_x; ofPushMatrix(); ofTranslate(location - glm::vec3(15, 15, 0)); ofRotateZ(ofRandom(360) + ofRandom(0.2, 1) * ofGetFrameNum()); ofRotateY(ofRandom(360) + ofRandom(0.2, 1) * ofGetFrameNum()); ofRotateX(ofRandom(360) + ofRandom(0.2, 1) * ofGetFrameNum()); int rb = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, 39, 239); ofSetColor(rb, 239, rb); this->font.drawString(this->words[(int)ofRandom(this->words.size())], 0, 0); ofPopMatrix(); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |