[ Video ]
[ About ]
動画をランダムに投影したパネルをキューブ状に配置する。
Panels with randomly projected videos are arranged in a cube shape.
[ Source ]
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#pragma once #include "ofMain.h" #include "opencv2/opencv.hpp" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; cv::VideoCapture cap; cv::Size cap_size; int number_of_frames; vector<cv::Mat> frame_list; cv::Mat frame; ofImage image; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); ofEnableDepthTest(); ofDisableArbTex(); this->cap_size = cv::Size(180, 180); this->image.allocate(this->cap_size.width, this->cap_size.height, OF_IMAGE_COLOR); this->frame = cv::Mat(cv::Size(this->image.getWidth(), this->image.getHeight()), CV_MAKETYPE(CV_8UC3, this->image.getPixels().getNumChannels()), this->image.getPixels().getData(), 0); this->number_of_frames = 0; vector<string> file_path_list = { "D:\\tmp\\1.mp4", "D:\\tmp\\2.mp4", "D:\\tmp\\3.mp4", "D:\\tmp\\4.mp4", "D:\\tmp\\5.mp4", "D:\\tmp\\6.mp4", "D:\\tmp\\7.mp4", "D:\\tmp\\8.mp4", }; for (auto& file_path : file_path_list) { this->cap.open(file_path); int frame_count = this->cap.get(cv::CAP_PROP_FRAME_COUNT); for (int i = 0; i < frame_count; i++) { cv::Mat src, tmp; this->cap >> src; if (src.empty()) { continue; } cv::resize(src, tmp, this->cap_size); cv::cvtColor(tmp, tmp, cv::COLOR_BGR2RGB); this->frame_list.push_back(tmp); } this->number_of_frames += frame_count; } } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); for (int base_x = -300; base_x <= 300; base_x += 600) { for (int base_y = -300; base_y <= 300; base_y += 600) { ofPushMatrix(); ofTranslate(base_x, base_y, 0); ofRotateZ(ofRandom(360) + ofGetFrameNum() * 0.3); ofRotateY(ofRandom(360) + ofGetFrameNum() * 0.3); ofRotateX(ofRandom(360) + ofGetFrameNum() * 0.3); for (int k = 0; k < 6; k++) { if (k > 0 && k < 4) { ofRotateY(90); } if (k == 4) { ofRotateX(90); } if (k == 5) { ofRotateX(180); } for (int x = -90; x <= 90; x += 180) { for (int y = -90; y <= 90; y += 180) { int frame_index = (int(ofRandom(this->number_of_frames)) + ofGetFrameNum()) % this->number_of_frames; this->frame_list[frame_index].copyTo(this->frame); this->image.update(); ofSetColor(255); ofFill(); this->image.getTexture().bind(); ofDrawPlane(glm::vec3(x, y, 180), 180, 180); this->image.unbind(); ofSetColor(139); ofNoFill(); ofDrawRectangle(glm::vec3(x, y, 180), 180, 180); } } } ofPopMatrix(); } } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |