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ランダムウォークの進みを半径を超えるまで進める事で、円の点と点が線でつながる。
By advancing the random walk until it exceeds the radius, the points of the circle are connected by lines.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	float radius; 	vector<glm::vec2> base_location_list; 	vector<vector<glm::vec2>> log_list; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 | #include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetLineWidth(1.5); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_MULTIPLY); 	ofNoFill(); 	this->radius = 150; 	for (float deg = 0; deg < 360; deg += 1.5) { 		auto location = glm::vec2(this->radius * cos(deg * DEG_TO_RAD), this->radius * sin(deg * DEG_TO_RAD)); 		this->base_location_list.push_back(location); 	} } //-------------------------------------------------------------- void ofApp::update() { 	this->log_list.clear(); 	for (int base_x = -165; base_x <= 165; base_x += 330) { 		for (int base_y = -165; base_y <= 165; base_y += 330) { 			for (int i = 0; i < this->base_location_list.size(); i++) { 				vector<glm::vec2> log; 				log.push_back(glm::vec2(this->base_location_list[i] + glm::vec2(base_x, base_y))); 				this->log_list.push_back(log); 			} 			int step = 1; 			for (int i = 0; i < this->log_list.size(); i++) { 				int k = 0; 				while (true) { 					auto deg = ofMap(ofNoise(glm::vec3(this->log_list[i].back() * 0.015, ofGetFrameNum() * 0.006 + k * 0.001)), 0, 1, -180, 180); 					auto next = this->log_list[i].back() + glm::vec2(step * cos(deg * DEG_TO_RAD), step * sin(deg * DEG_TO_RAD)); 					if (glm::distance(glm::vec2(base_x, base_y), next) < this->radius) { 						this->log_list[i].push_back(next); 					} 					else { 						break; 					} 					k++; 				} 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); 	for (int i = 0; i < this->log_list.size(); i++) { 		if (this->log_list[i].size() > 1) { 			ofNoFill(); 			ofSetColor(190); 			ofBeginShape(); 			ofVertices(this->log_list[i]); 			ofEndShape(); 			ofFill(); 			ofDrawCircle(this->log_list[i].back(), 3); 			ofDrawCircle(this->log_list[i].front(), 3); 		} 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |