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球体の破片をノイズでサイズを変える。
Change the size of the sphere pieces with noise.
[ Source ]
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	vector<ofMeshFace> triangle_list; 	ofMesh mesh, frame; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(255); 	ofSetLineWidth(2); 	ofEnableDepthTest(); 	auto ico_sphere = ofIcoSpherePrimitive(300, 3); 	this->triangle_list.insert(this->triangle_list.end(), ico_sphere.getMesh().getUniqueFaces().begin(), ico_sphere.getMesh().getUniqueFaces().end()); 	this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	this->mesh.clear(); 	this->frame.clear(); 	int radius = 300; 	for (int i = 0; i < this->triangle_list.size(); i++) { 		glm::vec3 avg = (this->triangle_list[i].getVertex(0) + this->triangle_list[i].getVertex(1) + this->triangle_list[i].getVertex(2)) / 3; 		auto noise_value = ofNoise(avg.y * 0.005 + ofGetFrameNum() * 0.02, avg.x * 0.0025, avg.z * 0.0025); 		if (noise_value < 0.45) { noise_value = 0; } 		else if (noise_value > 0.55) { noise_value = 1; } 		else { noise_value = ofMap(noise_value, 0.45, 0.55, 0, 1); } 		vector<glm::vec3> vertices; 		vertices.push_back(glm::normalize(this->triangle_list[i].getVertex(0)) * (radius + 5) - avg); 		vertices.push_back(glm::normalize(this->triangle_list[i].getVertex(1)) * (radius + 5) - avg); 		vertices.push_back(glm::normalize(this->triangle_list[i].getVertex(2)) * (radius + 5) - avg); 		vertices.push_back(glm::normalize(this->triangle_list[i].getVertex(0)) * (radius - 5) - avg); 		vertices.push_back(glm::normalize(this->triangle_list[i].getVertex(1)) * (radius - 5) - avg); 		vertices.push_back(glm::normalize(this->triangle_list[i].getVertex(2)) * (radius - 5) - avg); 		for (auto& vertex : vertices) { 			vertex *= noise_value; 			vertex += avg; 		} 		this->mesh.addVertices(vertices); 		this->frame.addVertices(vertices); 		this->mesh.addColor(ofColor(255)); 		this->mesh.addColor(ofColor(255)); 		this->mesh.addColor(ofColor(255)); 		this->mesh.addColor(ofColor(0)); 		this->mesh.addColor(ofColor(0)); 		this->mesh.addColor(ofColor(0)); 		this->frame.addColor(ofColor(0)); 		this->frame.addColor(ofColor(0)); 		this->frame.addColor(ofColor(0)); 		this->frame.addColor(ofColor(255)); 		this->frame.addColor(ofColor(255)); 		this->frame.addColor(ofColor(255)); 		this->mesh.addTriangle(this->mesh.getNumVertices() - 1, this->mesh.getNumVertices() - 2, this->mesh.getNumVertices() - 3); 		this->mesh.addTriangle(this->mesh.getNumVertices() - 4, this->mesh.getNumVertices() - 5, this->mesh.getNumVertices() - 6); 		this->mesh.addTriangle(this->mesh.getNumVertices() - 1, this->mesh.getNumVertices() - 2, this->mesh.getNumVertices() - 5); 		this->mesh.addTriangle(this->mesh.getNumVertices() - 1, this->mesh.getNumVertices() - 5, this->mesh.getNumVertices() - 4); 		this->mesh.addTriangle(this->mesh.getNumVertices() - 1, this->mesh.getNumVertices() - 3, this->mesh.getNumVertices() - 6); 		this->mesh.addTriangle(this->mesh.getNumVertices() - 1, this->mesh.getNumVertices() - 6, this->mesh.getNumVertices() - 4); 		this->mesh.addTriangle(this->mesh.getNumVertices() - 2, this->mesh.getNumVertices() - 3, this->mesh.getNumVertices() - 6); 		this->mesh.addTriangle(this->mesh.getNumVertices() - 2, this->mesh.getNumVertices() - 6, this->mesh.getNumVertices() - 5); 		this->frame.addIndex(this->frame.getNumVertices() - 1); this->frame.addIndex(this->frame.getNumVertices() - 2); 		this->frame.addIndex(this->frame.getNumVertices() - 2); this->frame.addIndex(this->frame.getNumVertices() - 3); 		this->frame.addIndex(this->frame.getNumVertices() - 1); this->frame.addIndex(this->frame.getNumVertices() - 3); 		this->frame.addIndex(this->frame.getNumVertices() - 4); this->frame.addIndex(this->frame.getNumVertices() - 5); 		this->frame.addIndex(this->frame.getNumVertices() - 5); this->frame.addIndex(this->frame.getNumVertices() - 6); 		this->frame.addIndex(this->frame.getNumVertices() - 4); this->frame.addIndex(this->frame.getNumVertices() - 6); 		this->frame.addIndex(this->frame.getNumVertices() - 1); this->frame.addIndex(this->frame.getNumVertices() - 4); 		this->frame.addIndex(this->frame.getNumVertices() - 2); this->frame.addIndex(this->frame.getNumVertices() - 5); 		this->frame.addIndex(this->frame.getNumVertices() - 3); this->frame.addIndex(this->frame.getNumVertices() - 6); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 0.6666666666666); 	ofSetColor(239); 	this->mesh.drawFaces(); 	ofSetColor(39); 	this->frame.drawWireframe(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |