[ Video ]
[ About ]
波が来ると文字が変わる。
I hear there’s a wave coming.
[ Source ]
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31  | 
						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	int font_size; 	ofTrueTypeFont font; 	vector<string> words; 	vector<glm::vec2> location_list; 	vector<bool> param_list; 	vector<float> index_list; 	ofEasyCam cam; };  | 
					
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95  | 
						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openframeworks"); 	ofBackground(0); 	ofSetColor(255); 	this->font_size = 40; 	ofTrueTypeFontSettings font_settings("fonts/msgothic.ttc", this->font_size); 	this->font.load(font_settings); 	this->words = { 		"A", "B", "C", "D", "E", 		"F", "G", "H", "I", "J", 		"K", "L", "M", "N", "O", 		"P", "Q", "R", "S", "T", 		"U", "V", "W", "X", "Y", "Z", 	}; 	for (int x = this->font_size * -15; x <= this->font_size * 15; x += this->font_size * 0.8) { 		for (int y = this->font_size * -15; y <= this->font_size * 15; y += this->font_size * 1.2) { 			this->location_list.push_back(glm::vec2(x - this->font_size * 0.2, y - this->font_size * 0.5)); 			this->index_list.push_back(0.f); 			this->param_list.push_back(true); 		} 	} } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	for (auto& param : this->param_list) { 		param = false; 	} 	for (int f = 0; f < 2; f++) { 		auto radius = ((ofGetFrameNum() * 10) + f * 500) % 1000; 		for (int i = 0; i < this->location_list.size(); i++) { 			if (glm::length(this->location_list[i]) > radius - 50 && glm::length(this->location_list[i]) < radius + 50) { 				this->index_list[i] += ofRandom(1, 5); 				this->index_list[i] = (int)this->index_list[i] % this->words.size(); 				this->param_list[i] = true; 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofTranslate(this->font_size * 0.5, this->font_size * 0.5); 	for (int i = 0; i < this->location_list.size(); i++) { 		ofPushMatrix(); 		ofTranslate(this->location_list[i]); 		if (this->param_list[i]) { 			ofRotateY(ofMap(ofNoise(this->location_list[i].y * 0.005, ofGetFrameNum() * 0.01), 0, 1, -360, 360)); 			ofRotateX(ofMap(ofNoise(this->location_list[i].x * 0.005, ofGetFrameNum() * 0.01), 0, 1, -360, 360)); 		} 		this->font.drawString(this->words[this->index_list[i]], this->font_size * -0.5, this->font_size * -0.5); 		ofPopMatrix(); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |