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隙間のあるトーラス。
Crevice torus.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; glm::vec3 make_point(float R, float r, float u, float v); ofEasyCam cam; ofMesh face, line; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(255); ofSetLineWidth(3); ofEnableDepthTest(); this->line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->face.clear(); this->line.clear(); float R = 250; float r = R * 0.25; float v_step = 0; float u_span = 20; ofColor color; int hue = 0; for (float u = 0; u < 360; u += u_span) { auto noise_seed = ofRandom(1000); for (float v = 0; v < 360; v += 3) { auto noise_value = ofNoise(glm::vec4(noise_seed + ofGetFrameNum() * 0.05, this->make_point(R, r, u, v) * 0.005)); if (noise_value < 0.45) { continue; } auto prev_noise_value = ofNoise(glm::vec4(noise_seed + ofGetFrameNum() * 0.05, this->make_point(R, r, u, v - 1.5) * 0.005)); auto next_noise_value = ofNoise(glm::vec4(noise_seed + ofGetFrameNum() * 0.05, this->make_point(R, r, u, v + 1.5) * 0.005)); vector<glm::vec3> vertices; vertices.push_back(glm::vec3(this->make_point(R, r, u - u_span * 0.5 + 1, v - 1.5))); vertices.push_back(glm::vec3(this->make_point(R, r, u + u_span * 0.5 - 1, v - 1.5))); vertices.push_back(glm::vec3(this->make_point(R, r, u + u_span * 0.5 - 1, v + 1.5))); vertices.push_back(glm::vec3(this->make_point(R, r, u - u_span * 0.5 + 1, v + 1.5))); this->face.addVertices(vertices); this->line.addVertices(vertices); for (int i = 0; i < 4; i++) { this->face.addColor(ofColor(0)); this->line.addColor(ofColor(255)); } this->face.addIndex(this->face.getNumVertices() - 1); this->face.addIndex(this->face.getNumVertices() - 2); this->face.addIndex(this->face.getNumVertices() - 4); this->face.addIndex(this->face.getNumVertices() - 3); this->face.addIndex(this->face.getNumVertices() - 2); this->face.addIndex(this->face.getNumVertices() - 4); this->line.addIndex(this->line.getNumVertices() - 1); this->line.addIndex(this->line.getNumVertices() - 4); this->line.addIndex(this->line.getNumVertices() - 2); this->line.addIndex(this->line.getNumVertices() - 3); if (next_noise_value < 0.45) { this->line.addIndex(this->line.getNumVertices() - 1); this->line.addIndex(this->line.getNumVertices() - 2); } if (prev_noise_value < 0.45) { this->line.addIndex(this->line.getNumVertices() - 3); this->line.addIndex(this->line.getNumVertices() - 4); } } } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum() * 0.6666666666666666); this->line.drawWireframe(); this->face.draw(); this->cam.end(); } //-------------------------------------------------------------- glm::vec3 ofApp::make_point(float R, float r, float u, float v) { // 数学デッサン教室 描いて楽しむ数学たち P.31 u *= DEG_TO_RAD; v *= DEG_TO_RAD; auto x = (R + r * cos(u)) * cos(v); auto y = (R + r * cos(u)) * sin(v); auto z = r * sin(u); return glm::vec3(x, y, z); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |