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隙間のあるトーラス。
Crevice torus.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec3 make_point(float R, float r, float u, float v); 	ofEasyCam cam; 	ofMesh face, line; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(255); 	ofSetLineWidth(3); 	ofEnableDepthTest(); 	this->line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->face.clear(); 	this->line.clear(); 	float R = 250; 	float r = R * 0.25; 	float v_step = 0; 	float u_span = 20; 	ofColor color; 	int hue = 0; 	for (float u = 0; u < 360; u += u_span) { 		auto noise_seed = ofRandom(1000); 		for (float v = 0; v < 360; v += 3) { 			auto noise_value = ofNoise(glm::vec4(noise_seed + ofGetFrameNum() * 0.05, this->make_point(R, r, u, v) * 0.005)); 			if (noise_value < 0.45) { 				continue; 			} 			auto prev_noise_value = ofNoise(glm::vec4(noise_seed + ofGetFrameNum() * 0.05, this->make_point(R, r, u, v - 1.5) * 0.005)); 			auto next_noise_value = ofNoise(glm::vec4(noise_seed + ofGetFrameNum() * 0.05, this->make_point(R, r, u, v + 1.5) * 0.005)); 			vector<glm::vec3> vertices; 			vertices.push_back(glm::vec3(this->make_point(R, r, u - u_span * 0.5 + 1, v - 1.5))); 			vertices.push_back(glm::vec3(this->make_point(R, r, u + u_span * 0.5 - 1, v - 1.5))); 			vertices.push_back(glm::vec3(this->make_point(R, r, u + u_span * 0.5 - 1, v + 1.5))); 			vertices.push_back(glm::vec3(this->make_point(R, r, u - u_span * 0.5 + 1, v + 1.5))); 			this->face.addVertices(vertices); 			this->line.addVertices(vertices); 			for (int i = 0; i < 4; i++) { 				this->face.addColor(ofColor(0)); 				this->line.addColor(ofColor(255)); 			} 			this->face.addIndex(this->face.getNumVertices() - 1); this->face.addIndex(this->face.getNumVertices() - 2); this->face.addIndex(this->face.getNumVertices() - 4); 			this->face.addIndex(this->face.getNumVertices() - 3); this->face.addIndex(this->face.getNumVertices() - 2); this->face.addIndex(this->face.getNumVertices() - 4); 			this->line.addIndex(this->line.getNumVertices() - 1); this->line.addIndex(this->line.getNumVertices() - 4); 			this->line.addIndex(this->line.getNumVertices() - 2); this->line.addIndex(this->line.getNumVertices() - 3); 			if (next_noise_value < 0.45) { 				this->line.addIndex(this->line.getNumVertices() - 1); this->line.addIndex(this->line.getNumVertices() - 2); 			} 			if (prev_noise_value < 0.45) { 				this->line.addIndex(this->line.getNumVertices() - 3); this->line.addIndex(this->line.getNumVertices() - 4); 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 0.6666666666666666); 	this->line.drawWireframe(); 	this->face.draw(); 	this->cam.end(); } //-------------------------------------------------------------- glm::vec3 ofApp::make_point(float R, float r, float u, float v) { 	// 数学デッサン教室 描いて楽しむ数学たち P.31 	u *= DEG_TO_RAD; 	v *= DEG_TO_RAD; 	auto x = (R + r * cos(u)) * cos(v); 	auto y = (R + r * cos(u)) * sin(v); 	auto z = r * sin(u); 	return glm::vec3(x, y, z); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |