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配色デザインインスピレーションブックⅢという本を購入して参照しました。
Vivid yellow.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec3 make_point(float R, float r, float u, float v); 	ofEasyCam cam; 	ofMesh face_mesh, frame_mesh; 	vector<ofColor> color_palette; 	int base_color_index; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	// 配色デザイン P092 ビビットイエロー 	this->color_palette.push_back(ofColor(255, 240, 0)); 	this->color_palette.push_back(ofColor(245, 217, 51)); 	this->color_palette.push_back(ofColor(232, 229, 0)); 	this->color_palette.push_back(ofColor(250, 229, 51)); 	this->color_palette.push_back(ofColor(231, 180, 33)); 	this->color_palette.push_back(ofColor(255, 255, 255)); 	this->color_palette.push_back(ofColor(215, 131, 76)); 	this->color_palette.push_back(ofColor(138, 196, 221)); 	ofSetLineWidth(2); 	ofEnableDepthTest(); 	this->frame_mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	if (ofGetFrameNum() % 66 == 0) { 		vector<ofColor> tmp_color_palette; 		for (int i = 1; i < this->color_palette.size(); i++) { 			tmp_color_palette.push_back(this->color_palette[i]); 		} 		tmp_color_palette.push_back(this->color_palette[0]); 		this->color_palette = tmp_color_palette; 		ofBackground(this->color_palette[this->color_palette.size() - 1]); 	} 	this->face_mesh.clear(); 	this->frame_mesh.clear(); 	auto R = 100.f; 	auto u = 0.f; 	auto u_step = 10.f; 	auto v_step = 5.f; 	ofColor color_1, color_2; 	for (int i = 0; i < 36; i++) { 		auto r = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, 10, 30); 		float angle_z = (i * 5) * DEG_TO_RAD; 		auto rotation_z = glm::rotate(glm::mat4(), angle_z, glm::vec3(0, 0, 1)); 		for (auto v = 0; v < 360; v += v_step) { 			vector<glm::vec3> vertices{ 				glm::vec4(this->make_point(R, r, u, v), 0) * rotation_z, 				glm::vec4(this->make_point(R, r, u + u_step, v + v_step), 0) * rotation_z, 				glm::vec4(this->make_point(R, r, u, v + v_step), 0) * rotation_z, 				glm::vec4(this->make_point(R, r, u - u_step, v), 0) * rotation_z 			}; 			this->face_mesh.addVertices(vertices); 			this->frame_mesh.addVertices(vertices); 			for (int k = 0; k < vertices.size(); k++) { 				this->face_mesh.addColor(this->color_palette[i % (this->color_palette.size() - 1)]); 				this->frame_mesh.addColor(this->color_palette[(i + 3) % (this->color_palette.size() - 1)]); 			} 			auto index = this->face_mesh.getVertices().size() - 1; 			this->face_mesh.addIndex(index - 3); this->face_mesh.addIndex(index - 2); this->face_mesh.addIndex(index - 1); 			this->face_mesh.addIndex(index); this->face_mesh.addIndex(index - 3); this->face_mesh.addIndex(index - 1); 			this->frame_mesh.addIndex(index - 3); this->frame_mesh.addIndex(index - 2); 			this->frame_mesh.addIndex(index); this->frame_mesh.addIndex(index - 1); 			u += u_step; 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	this->face_mesh.draw(); 	this->frame_mesh.draw(); 	this->cam.end(); } //-------------------------------------------------------------- glm::vec3 ofApp::make_point(float R, float r, float u, float v) { 	// 数学デッサン教室 描いて楽しむ数学たち P.31 	u *= DEG_TO_RAD; 	v *= DEG_TO_RAD; 	auto x = (R + r * cos(u)) * cos(v); 	auto y = (R + r * cos(u)) * sin(v); 	auto z = r * sin(u); 	return glm::vec3(x, y, z); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |