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配色デザインインスピレーションブックⅢという本を購入して参照しました。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; void palette_shuffle(vector<ofColor>& color_palette); }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openframeworks"); ofBackground(0); ofSetLineWidth(1); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWindowSize() * 0.5); // 配色デザイン ビビッドブルー P144 vector<ofColor> color_palette; color_palette.push_back(ofColor(18, 85, 163)); color_palette.push_back(ofColor(0, 165, 231)); color_palette.push_back(ofColor(93, 177, 186)); color_palette.push_back(ofColor(44, 121, 191)); color_palette.push_back(ofColor(136, 185, 79)); color_palette.push_back(ofColor(246, 221, 80)); color_palette.push_back(ofColor(200, 59, 57)); //color_palette.push_back(ofColor(255, 255, 255)); int span = 60; for (int x = span * -8; x < span * 8; x += span) { for (int y = span * -8; y < span * 8; y += span) { vector<glm::vec2> vertices; int radius = span * 0.9; int r = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.0035), 0, 1, 0, 4); auto location = glm::vec2(x, y); if (r == 1) { location += glm::vec2(radius, 0); } else if (r == 2) { location += glm::vec2(radius, radius); } else if (r == 3) { location += glm::vec2(0, radius); } int deg_start = r * 90; for (int deg = deg_start; deg <= deg_start + 90; deg += 1) { vertices.push_back(location + glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD))); } r = (r + 2) % 4; location = glm::vec2(x, y); if (r == 1) { location += glm::vec2(radius, 0); } else if (r == 2) { location += glm::vec2(radius, radius); } else if (r == 3) { location += glm::vec2(0, radius); } deg_start = r * 90; for (int deg = deg_start; deg <= deg_start + 90; deg += 1) { vertices.push_back(location + glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD))); } this->palette_shuffle(color_palette); ofSetColor(color_palette[0]); ofFill(); ofBeginShape(); ofVertices(vertices); ofEndShape(true); ofSetColor(255); ofNoFill(); ofBeginShape(); ofVertices(vertices); ofEndShape(true); } } } //-------------------------------------------------------------- void ofApp::palette_shuffle(vector<ofColor>& color_palette) { for (int i = 0; i < color_palette.size(); i++) { int k = ofRandom(i, color_palette.size()); ofColor tmp = color_palette[i]; color_palette[i] = color_palette[k]; color_palette[k] = tmp; } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |