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Noise plates.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh face, line; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(255); 	ofEnableDepthTest(); 	ofSetLineWidth(3); 	this->line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	this->face.clear(); 	this->line.clear(); 	float span = 10; 	float threshold = 0.6; 	float noise_param = 0.01; 	for (float x = -200; x <= 200; x += span) { 		for (float y = -200; y <= 200; y += span) { 			for (float z = -200; z <= 0; z += span) { 				auto noise_value = ofNoise(x * noise_param, y * noise_param, z * noise_param + ofGetFrameNum() * 0.05); 				if (noise_value < threshold) { continue; } 				auto noise_value_1 = ofNoise((x - span) * noise_param, y * noise_param, z * noise_param + ofGetFrameNum() * 0.05); 				auto noise_value_2 = ofNoise(x * noise_param, (y + span) * noise_param, z * noise_param + ofGetFrameNum() * 0.05); 				auto noise_value_3 = ofNoise((x + span) * noise_param, y * noise_param, z * noise_param + ofGetFrameNum() * 0.05); 				auto noise_value_4 = ofNoise(x * noise_param, (y - span) * noise_param, z * noise_param + ofGetFrameNum() * 0.05); 				auto index = this->face.getNumVertices(); 				vector<glm::vec3> vertices; 				vertices.push_back(glm::vec3(x - span * 0.5, y - span * 0.5, z)); 				vertices.push_back(glm::vec3(x - span * 0.5, y + span * 0.5, z)); 				vertices.push_back(glm::vec3(x + span * 0.5, y + span * 0.5, z)); 				vertices.push_back(glm::vec3(x + span * 0.5, y - span * 0.5, z)); 				this->face.addVertices(vertices); 				this->face.addIndex(index + 0); this->face.addIndex(index + 1); this->face.addIndex(index + 2); 				this->face.addIndex(index + 0); this->face.addIndex(index + 2); this->face.addIndex(index + 3); 				if (noise_value_1 < threshold || x == -200) { 					this->line.addVertex(vertices[0]); this->line.addVertex(vertices[1]); 					this->line.addIndex(this->line.getNumVertices() - 1); this->line.addIndex(this->line.getNumVertices() - 2); 				} 				if (noise_value_2 < threshold || y == 200) { 					this->line.addVertex(vertices[1]); this->line.addVertex(vertices[2]); 					this->line.addIndex(this->line.getNumVertices() - 1); this->line.addIndex(this->line.getNumVertices() - 2); 				} 				if (noise_value_3 < threshold || x == 200) { 					this->line.addVertex(vertices[2]); this->line.addVertex(vertices[3]); 					this->line.addIndex(this->line.getNumVertices() - 1); this->line.addIndex(this->line.getNumVertices() - 2); 				} 				if (noise_value_4 < threshold || y == -200){ 					this->line.addVertex(vertices[0]); this->line.addVertex(vertices[3]); 					this->line.addIndex(this->line.getNumVertices() - 1); this->line.addIndex(this->line.getNumVertices() - 2); 				} 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofSetColor(0); 	this->face.draw(); 	ofSetColor(255, 0, 255); 	this->line.draw(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |