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波紋に揺られる。
Shaken by ripples.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofTrueTypeFont font; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openframeworks"); 	ofBackground(255); 	ofSetColor(0); 	ofNoFill(); 	ofSetLineWidth(2); 	this->font.loadFont("fonts/Kazesawa-Bold.ttf", 120, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	auto radius = (ofGetFrameNum() * 10) % 600; 	for (int y = -360 + 60; y < ofGetHeight() - 360; y += 120) { 		string word = "RIPPLE"; 		auto path_list = font.getStringAsPoints(word, true, false); 		for (auto path : path_list) { 			auto outline = path.getOutline(); 			ofBeginShape(); 			for (int outline_index = 0; outline_index < outline.size(); outline_index++) { 				if (outline_index != 0) { ofNextContour(true); } 				outline[outline_index] = outline[outline_index].getResampledByCount(300); 				auto vertices = outline[outline_index].getVertices(); 				for (int vertices_index = 0; vertices_index < vertices.size(); vertices_index++) { 					auto location = glm::vec2(vertices[vertices_index].x - this->font.stringWidth(word) * 0.5, y + vertices[vertices_index].y + this->font.stringHeight(word) * 0.5); 					auto len = glm::length(location); 					if (len > radius - 25 && len < radius) { 						location =  glm::normalize(location) * radius; 					} 					if (len < radius + 25 && len > radius) { 						location = glm::normalize(location) * (radius + 25); 					} 					ofVertex(location); 				} 			} 			ofEndShape(true); 		} 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |