[ Video ]
[ About ]
正方形をかき混ぜる。
Stir squares.
[ Suorce ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; void setBoxToMesh(ofMesh& face_target, ofMesh& frame_target, glm::vec3 location, float size); void setBoxToMesh(ofMesh& face_target, ofMesh& frame_target, glm::vec3 location, float height, float width, float depth); ofEasyCam cam; ofMesh face, frame; vector<glm::vec3> location_list; vector<ofColor> color_list; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(255); ofSetLineWidth(2); ofEnableDepthTest(); this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); int span = 80; for (int x = -240; x <= 240; x += span) { for (int y = -240; y <= 240; y += span) { for (int z = -240; z <= 240; z += span) { this->location_list.push_back(glm::vec3(x, y, z)); } } } } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->face.clear(); this->frame.clear(); float size = 65; for (int i = 0; i < this->location_list.size(); i++) { this->setBoxToMesh(this->face, this->frame, this->location_list[i], size); } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum() * 0.333333); this->face.draw(); this->frame.drawWireframe(); ofSetColor(0); for (auto& vertex : this->face.getVertices()) { ofDrawSphere(vertex, 3); } this->cam.end(); } //-------------------------------------------------------------- void ofApp::setBoxToMesh(ofMesh& face_target, ofMesh& frame_target, glm::vec3 location, float size) { this->setBoxToMesh(face_target, frame_target, location, size, size, size); } //-------------------------------------------------------------- void ofApp::setBoxToMesh(ofMesh& face_target, ofMesh& frame_target, glm::vec3 location, float height, float width, float depth) { int param = (int)(ofGetFrameNum() * 3 + (location.y + 220) * 7) % 400; if (param > 300) { param = 0; } else if (param > 200) { param = ofMap(param, 200, 300, 100, 0); } else if (param > 100) { param = 100; } int face_index = face_target.getNumVertices(); int frame_index = frame_target.getNumVertices(); vector<glm::vec3> vertices; vertices.push_back(glm::vec3(width * -0.5, height * 0.5, depth * -0.5)); vertices.push_back(glm::vec3(width * 0.5, height * 0.5, depth * -0.5)); vertices.push_back(glm::vec3(width * 0.5, height * 0.5, depth * 0.5)); vertices.push_back(glm::vec3(width * -0.5, height * 0.5, depth * 0.5)); vertices.push_back(glm::vec3(width * -0.5, height * -0.5, depth * -0.5)); vertices.push_back(glm::vec3(width * 0.5, height * -0.5, depth * -0.5)); vertices.push_back(glm::vec3(width * 0.5, height * -0.5, depth * 0.5)); vertices.push_back(glm::vec3(width * -0.5, height * -0.5, depth * 0.5)); for (auto& vertex : vertices) { auto noise_vertex = glm::vec3( ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.015), 0, 1, -width * 0.5, width * 0.5), ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.015), 0, 1, -height * 0.5, height * 0.5), ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.015), 0, 1, -depth * 0.5, depth * 0.5)); auto distance = vertex - noise_vertex; auto d = (distance / 100) * param; face_target.addVertex(location + vertex * 0.99 - d); frame_target.addVertex(location + vertex - d); } face_target.addIndex(face_index + 0); face_target.addIndex(face_index + 1); face_target.addIndex(face_index + 2); face_target.addIndex(face_index + 0); face_target.addIndex(face_index + 2); face_target.addIndex(face_index + 3); face_target.addIndex(face_index + 4); face_target.addIndex(face_index + 5); face_target.addIndex(face_index + 6); face_target.addIndex(face_index + 4); face_target.addIndex(face_index + 6); face_target.addIndex(face_index + 7); face_target.addIndex(face_index + 0); face_target.addIndex(face_index + 4); face_target.addIndex(face_index + 1); face_target.addIndex(face_index + 4); face_target.addIndex(face_index + 5); face_target.addIndex(face_index + 1); face_target.addIndex(face_index + 1); face_target.addIndex(face_index + 5); face_target.addIndex(face_index + 6); face_target.addIndex(face_index + 6); face_target.addIndex(face_index + 2); face_target.addIndex(face_index + 1); face_target.addIndex(face_index + 2); face_target.addIndex(face_index + 6); face_target.addIndex(face_index + 7); face_target.addIndex(face_index + 7); face_target.addIndex(face_index + 3); face_target.addIndex(face_index + 2); face_target.addIndex(face_index + 3); face_target.addIndex(face_index + 7); face_target.addIndex(face_index + 4); face_target.addIndex(face_index + 4); face_target.addIndex(face_index + 0); face_target.addIndex(face_index + 3); frame_target.addIndex(frame_index + 0); frame_target.addIndex(frame_index + 1); frame_target.addIndex(frame_index + 1); frame_target.addIndex(frame_index + 2); frame_target.addIndex(frame_index + 2); frame_target.addIndex(frame_index + 3); frame_target.addIndex(frame_index + 3); frame_target.addIndex(frame_index + 0); frame_target.addIndex(frame_index + 4); frame_target.addIndex(frame_index + 5); frame_target.addIndex(frame_index + 5); frame_target.addIndex(frame_index + 6); frame_target.addIndex(frame_index + 6); frame_target.addIndex(frame_index + 7); frame_target.addIndex(frame_index + 7); frame_target.addIndex(frame_index + 4); frame_target.addIndex(frame_index + 0); frame_target.addIndex(frame_index + 4); frame_target.addIndex(frame_index + 1); frame_target.addIndex(frame_index + 5); frame_target.addIndex(frame_index + 2); frame_target.addIndex(frame_index + 6); frame_target.addIndex(frame_index + 3); frame_target.addIndex(frame_index + 7); for (int i = 0; i < 8; i++) { face_target.addColor(ofColor(255)); frame_target.addColor(ofColor(0)); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |