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カナカナを生成。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofTrueTypeFont font; int font_size; vector<string> words; vector<glm::vec2> noise_seed_list; vector<glm::vec2> location_list; vector<ofColor> color_list; vector<glm::vec2> velocity_list; vector<int> word_index_list; vector<ofColor> color_palette; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(0); ofSetLineWidth(1.5); ofEnableDepthTest(); for (int i = 0; i < 3; i++) { this->noise_seed_list.push_back(glm::vec2(ofRandom(1000), ofRandom(1000))); } this->font_size = 30; ofTrueTypeFontSettings font_settings("fonts/msgothic.ttc", this->font_size); font_settings.antialiased = true; font_settings.addRanges(ofAlphabet::Japanese); this->font.load(font_settings); this->words = { //u8"!", u8"#", u8"$", u8"%", u8"&", //u8"'", u8"(", u8")", u8"*", u8"+", //u8",", u8"-", u8".", u8"/", u8"0", //u8"1", u8"2", u8"3", u8"4", u8"5", //u8"6", u8"7", u8"8", u8"9", u8"0", //u8":", u8";", u8"<", u8"=", u8">", //u8"?", u8"@", //u8"A", u8"B", u8"C", u8"D", u8"E", //u8"F", u8"G", u8"H", u8"I", u8"J", //u8"K", u8"L", u8"M", u8"N", u8"O", //u8"P", u8"Q", u8"R", u8"S", u8"T", //u8"U", u8"V", u8"W", u8"X", u8"Y", u8"Z", //u8"a", u8"b", u8"c", u8"d", u8"e", //u8"f", u8"g", u8"h", u8"i", u8"j", //u8"k", u8"l", u8"m", u8"n", u8"o", //u8"p", u8"q", u8"r", u8"s", u8"t", //u8"u", u8"v", u8"w", u8"x", u8"y", u8"z", u8"ア", u8"イ", u8"ウ", u8"エ", u8"オ", u8"カ", u8"キ", u8"ク", u8"ケ", u8"コ", u8"サ", u8"シ", u8"ス", u8"セ", u8"ソ", u8"タ", u8"チ", u8"ツ", u8"テ", u8"ト", u8"ナ", u8"ニ", u8"ヌ", u8"ネ", u8"ノ", u8"ハ", u8"ヒ", u8"フ", u8"ヘ", u8"ホ", u8"マ", u8"ミ", u8"ム", u8"メ", u8"モ", u8"ヤ", u8"ユ", u8"ヨ", u8"ラ", u8"リ", u8"ル", u8"レ", u8"ロ", u8"ワ", u8"ヲ", u8"ン", }; // 配色デザイン ビビットパープル P168 this->color_palette.push_back(ofColor(109, 23, 129)); this->color_palette.push_back(ofColor(75, 83, 158)); this->color_palette.push_back(ofColor(132, 93, 159)); this->color_palette.push_back(ofColor(66, 35, 128)); this->color_palette.push_back(ofColor(200, 64, 114)); this->color_palette.push_back(ofColor(0, 160, 158)); this->color_palette.push_back(ofColor(215, 130, 63)); //color_palette.push_back(ofColor(0, 0, 0)); } //-------------------------------------------------------------- void ofApp::update() { int index = 0; auto radius = 200; for (auto& noise_seed : this->noise_seed_list) { auto deg = ofGetFrameNum() * 3 + index * 120; auto next_deg = deg + 3; auto location = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); auto next = glm::vec2(radius * cos(next_deg * DEG_TO_RAD), radius * sin(next_deg * DEG_TO_RAD)); auto distance = location - next; distance *= 1; for (int i = 0; i < 4; i++) { auto future = location + distance * 8; auto random_deg = ofRandom(360); future += glm::vec2(30 * cos(random_deg * DEG_TO_RAD), 30 * sin(random_deg * DEG_TO_RAD)); auto future_distance = future - location; this->location_list.push_back(location); this->velocity_list.push_back(glm::normalize(future_distance) * glm::length(distance)); this->color_list.push_back(this->color_palette[ofRandom(1, this->color_palette.size())]); this->word_index_list.push_back(ofRandom(this->words.size())); } index++; } for (int i = this->location_list.size() - 1; i > -1; i--) { this->location_list[i] += this->velocity_list[i]; this->velocity_list[i] *= 1.01; if (glm::distance(glm::vec2(), this->location_list[i]) > 1000) { this->location_list.erase(this->location_list.begin() + i); this->velocity_list.erase(this->velocity_list.begin() + i); this->color_list.erase(this->color_list.begin() + i); this->word_index_list.erase(this->word_index_list.begin() + i); } } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); int index = 0; for (auto& location : this->location_list) { ofPushMatrix(); ofTranslate(location); ofSetColor(this->color_list[index]); auto angle = std::atan2(location.y, location.x); ofRotate(angle * RAD_TO_DEG); this->font.drawString(this->words[this->word_index_list[index]], 0, 0); ofPopMatrix(); index++; } ofSetColor(0); ofDrawSphere(glm::vec3(), 200); this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |
[ Link ]
https://github.com/junkiyoshi/Insta20220423