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数字を培養。
Cultivate numbers.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	void draw_digital(glm::vec2 location, int number_index, float alpha); 	void draw_hexagon(glm::vec2 location, float deg, float alpha); 	vector<pair<glm::vec2, int>> number_list; 	float hexagon_height; 	float hexagon_width; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(0); 	this->hexagon_height = 8; 	this->hexagon_width = 4; 	for (float x = this->hexagon_width * 9; x <= ofGetWidth() - this->hexagon_width * 9; x += this->hexagon_height * 1.5) { 		for (float y = this->hexagon_height * 3; y <= ofGetHeight() - this->hexagon_height * 3; y += this->hexagon_height * 3) { 			this->number_list.push_back(make_pair(glm::vec2(x, y), 0)); 		} 	} } //-------------------------------------------------------------- void ofApp::update() { 	for (int i = 0; i < this->number_list.size(); i++) { 		this->number_list[i].second = this->number_list[i].second > 0 ? this->number_list[i].second - 2 : 0; 		auto noise_value = ofNoise(glm::vec3(this->number_list[i].first * 0.005, ofGetFrameNum() * 0.01)); 		if (noise_value > 0.7) { 			this->number_list[i].second = this->number_list[i].second < 100 ? this->number_list[i].second + 4 : 100; 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	for (auto& number : this->number_list) { 		if (number.second > 0) { 			auto alpha = 255; 			if (number.second <= 30) { 				alpha = ofMap(number.second, 0, 30, 0, 255); 			} 			int number_index = ofMap(ofNoise(glm::vec3(number.first * 0.05, ofGetFrameNum() * 0.02)), 0, 1, 0, 10); 			this->draw_digital(number.first, number_index, alpha); 		} 	} } //-------------------------------------------------------------- void ofApp::draw_digital(glm::vec2 location, int number_index, float alpha) { 	vector<pair<glm::vec2, float>> part_list = { 		make_pair<glm::vec2, float>(location + glm::vec2(0, -this->hexagon_height), 90), 		make_pair<glm::vec2, float>(location + glm::vec2(this->hexagon_height * -0.5, this->hexagon_height * 0.5), 0), 		make_pair<glm::vec2, float>(location + glm::vec2(this->hexagon_height * 0.5, this->hexagon_height * 0.5), 0), 		make_pair<glm::vec2, float>(location + glm::vec2(0, 0), 90), 		make_pair<glm::vec2, float>(location + glm::vec2(this->hexagon_height * -0.5, this->hexagon_height * -0.5), 0), 		make_pair<glm::vec2, float>(location + glm::vec2(this->hexagon_height * 0.5, this->hexagon_height * -0.5), 0), 		make_pair<glm::vec2, float>(location + glm::vec2(0, this->hexagon_height), 90) 	}; 	vector<vector<int>> index_list = { 		{ 0, 1, 2, 4, 5, 6 }, 		{ 2, 5 }, 		{ 0, 1, 3, 5, 6 }, 		{ 0, 2, 3, 5, 6 }, 		{ 2, 3, 4, 5 }, 		{ 0, 2, 3, 4, 6 }, 		{ 0, 1, 2, 3, 4, 6 }, 		{ 0, 2, 5 }, 		{ 0, 1, 2, 3, 4, 5, 6 }, 		{ 0, 2, 3, 4, 5, 6 }, 	}; 	for (auto& index : index_list[number_index]) { 		this->draw_hexagon(part_list[index].first, part_list[index].second, alpha); 	} } //-------------------------------------------------------------- void ofApp::draw_hexagon(glm::vec2 location, float deg, float alpha) { 	ofPushMatrix(); 	ofTranslate(location); 	ofRotate(deg); 	vector<glm::vec2> vertices; 	vertices.push_back(glm::vec2(this->hexagon_width * -0.4, this->hexagon_height * -0.4)); 	vertices.push_back(glm::vec2(this->hexagon_width * -0.4, this->hexagon_height * 0.4)); 	vertices.push_back(glm::vec2(0, this->hexagon_height * 0.5)); 	vertices.push_back(glm::vec2(this->hexagon_width * 0.4, this->hexagon_height * 0.4)); 	vertices.push_back(glm::vec2(this->hexagon_width * 0.4, this->hexagon_height * -0.4)); 	vertices.push_back(glm::vec2(0, this->hexagon_height * -0.5)); 	ofFill(); 	ofSetColor(ofColor(0, alpha)); 	ofBeginShape(); 	ofVertices(vertices); 	ofEndShape(true); 	ofNoFill(); 	ofSetColor(ofColor(128, 255, 255, alpha)); 	ofBeginShape(); 	ofVertices(vertices); 	ofEndShape(true); 	ofPopMatrix(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |