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伸び縮みする円。
A circle that expands and contracts.
[ Source ]
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(255); ofSetColor(0); ofNoFill(); ofSetLineWidth(2); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWindowSize() * 0.5); auto max_loop = 5; auto max_radius = 480; for (int deg_start = 0; deg_start < 360; deg_start += 45) { auto loop = ofMap(ofNoise(cos(deg_start * DEG_TO_RAD) * 0.2, sin(deg_start * DEG_TO_RAD) * 0.2, ofGetFrameNum() * 0.01), 0, 1, -1.5, max_loop); ofBeginShape(); for (int deg = deg_start; deg <= deg_start + 360 * loop; deg++) { auto radius = ofMap(deg, deg_start, deg_start + 360 * max_loop, 50, max_radius); auto location = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); ofVertex(location); if (deg == deg_start) { ofFill(); ofDrawCircle(location, 3); ofNoFill(); } } ofEndShape(); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |