[ video ]
[ About ]
ねじれる奥行き。
Twisting depth.
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
#include “ofApp.h”
//————————————————————–
void ofApp::setup() {
ofSetFrameRate(30);
ofSetWindowTitle(“openframeworks”);
ofBackground(0);
ofEnableDepthTest();
ofSetLineWidth(3);
}
//————————————————————–
void ofApp::update() {
}
//————————————————————–
void ofApp::draw() {
this->cam.begin();
int width = 350;
int height = 350;
int len = 15;
for (int z = -300; z <= 600; z += 10) {
ofPushMatrix();
ofTranslate(0, 0, z);
ofRotate(ofMap(ofNoise((z + 300) * 0.0015 + ofGetFrameNum() * 0.005), 0, 1, -360, 360));
ofFill();
ofSetColor(0);
ofBeginShape();
ofVertex(glm::vec2(width * -0.5, height * -0.5));
ofVertex(glm::vec2(width * 0.5, height * -0.5));
ofVertex(glm::vec2(width * 0.5, height * 0.5));
ofVertex(glm::vec2(width * -0.5, height * 0.5));
ofNextContour(true);
ofVertex(glm::vec2(width * -0.5 + len, height * -0.5 + len));
ofVertex(glm::vec2(width * 0.5 - len, height * -0.5 + len));
ofVertex(glm::vec2(width * 0.5 - len, height * 0.5 - len));
ofVertex(glm::vec2(width * -0.5 + len, height * 0.5 - len));
ofEndShape(true);
ofNoFill();
ofSetColor(255, ofMap(z, -300, 600, 0, 255));
ofBeginShape();
ofVertex(glm::vec2(width * -0.5, height * -0.5));
ofVertex(glm::vec2(width * 0.5, height * -0.5));
ofVertex(glm::vec2(width * 0.5, height * 0.5));
ofVertex(glm::vec2(width * -0.5, height * 0.5));
ofNextContour(true);
ofVertex(glm::vec2(width * -0.5 + len, height * -0.5 + len));
ofVertex(glm::vec2(width * 0.5 - len, height * -0.5 + len));
ofVertex(glm::vec2(width * 0.5 - len, height * 0.5 - len));
ofVertex(glm::vec2(width * -0.5 + len, height * 0.5 - len));
ofEndShape(true);
ofPopMatrix();
}
this->cam.end();
}
//————————————————————–
int main() {
ofSetupOpenGL(720, 720, OF_WINDOW);
ofRunApp(new ofApp());
}