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アメーバパッキング。
Ameba packing.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	void draw_circle_packing(glm::vec2, float, vector<ofColor>); 	ofEasyCam cam; 	float random_seed; 	vector<glm::vec2> location_list; 	vector<float> radus_list; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openframeworks"); 	ofBackground(0); 	ofNoFill(); 	ofSetCircleResolution(36); 	this->random_seed = ofRandom(1000); } //-------------------------------------------------------------- void ofApp::update() { 	//if (ofGetFrameNum() % 180 < 5) { 	//	this->random_seed = ofRandom(1000); 	//} 	ofSeedRandom(this->random_seed); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	//// Day 228 Zenith Blue  	vector<ofColor> color_palette; 	color_palette.push_back(ofColor(134, 179, 224)); 	color_palette.push_back(ofColor(251, 218, 205)); 	color_palette.push_back(ofColor(234, 96, 148)); 	this->draw_circle_packing(glm::vec2(), 340, color_palette); 	this->cam.end(); } //-------------------------------------------------------------- void ofApp::draw_circle_packing(glm::vec2 location, float radius, vector<ofColor> color_palette) { 	auto number_of_sphere = radius * 0.8; 	vector<glm::vec2> location_list; 	vector<float> radius_list; 	while (location_list.size() < number_of_sphere) { 		auto tmp_deg = ofRandom(0, 360); 		auto noise_radius = ofMap(ofNoise(radius * cos(tmp_deg * DEG_TO_RAD) * 0.005, radius * sin(tmp_deg * DEG_TO_RAD) * 0.005, ofGetFrameNum() * 0.01), 0, 1, radius * 0.5, radius * 1.2); 		auto tmp_location_radius = ofRandom(1, noise_radius); 		auto tmp_location = glm::vec2(location.x + tmp_location_radius * cos(tmp_deg * DEG_TO_RAD), location.y + tmp_location_radius * sin(tmp_deg * DEG_TO_RAD)); 		auto tmp_radius = ofRandom(radius * 0.003, radius * 0.22); 		bool flag = true; 		for (int i = 0; i < location_list.size(); i++) { 			if (glm::distance(tmp_location, location_list[i]) < tmp_radius + radius_list[i] + 1) { 				flag = false; 				break; 			} 		} 		if (flag) { 			location_list.push_back(tmp_location); 			radius_list.push_back(tmp_radius); 			ofPushMatrix(); 			ofTranslate(tmp_location); 			int color_index = ofRandom(color_palette.size()); 			ofFill(); 			ofSetColor(color_palette[color_index], 100); 			ofBeginShape(); 			for (int deg = 0; deg < 360; deg += 1) { 				auto noise_value = ofNoise(tmp_location.x + tmp_radius * cos(deg * DEG_TO_RAD) * 0.05, tmp_location.y + tmp_radius * sin(deg * DEG_TO_RAD) * 0.05); 				ofVertex(tmp_radius * noise_value * cos(deg * DEG_TO_RAD), tmp_radius * noise_value * sin(deg * DEG_TO_RAD)); 			} 			ofEndShape(true); 			ofNoFill(); 			ofSetColor(color_palette[color_index]); 			ofBeginShape(); 			for (int deg = 0; deg < 360; deg += 1) { 				auto noise_value = ofNoise(tmp_location.x + tmp_radius * cos(deg * DEG_TO_RAD) * 0.05, tmp_location.y + tmp_radius * sin(deg * DEG_TO_RAD) * 0.05); 				ofVertex(tmp_radius * noise_value * cos(deg * DEG_TO_RAD), tmp_radius * noise_value * sin(deg * DEG_TO_RAD)); 			} 			ofEndShape(true); 			ofPopMatrix(); 		} 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |