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トーラスの中にある座標を結ぶ。
Connect point of torus.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec3 make_point(float R, float r, float u, float v); 	ofEasyCam cam; 	ofMesh mesh; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openframeworks"); 	ofBackground(0); 	ofEnableDepthTest(); 	this->mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	vector<glm::vec3> location_list; 	vector<float> min_distance_list; 	vector<vector<int>> pair_list; 	for (int i = 0; i < 2000; i++) { 		auto R = 300; 		auto r = ofRandom(30, 80); 		auto u = ofRandom(360) + ofGetFrameNum() * ofRandom(0.25, 1.0) * (ofRandom(1) < 1 ? 1 : -1); 		auto v = ofRandom(360) + ofGetFrameNum() * ofRandom(0.25, 1.0) * (ofRandom(1) < 1 ? 1 : -1); 		location_list.push_back(this->make_point(R, r, u, v)); 		min_distance_list.push_back(20); 		vector<int> pair; 		pair_list.push_back(pair); 	} 	this->mesh.clear(); 	for (int i = 0; i < location_list.size(); i++) { 		for (int k = 0; k < location_list.size(); k++) { 			if (i == k) { continue; } 			auto distance = glm::distance(location_list[i], location_list[k]); 			if (distance < 20) { 				pair_list[i].push_back(k); 				if (min_distance_list[i] > distance) { 					min_distance_list[i] = distance; 				} 			} 		} 	} 	this->mesh.addVertices(location_list); 	for (int i = 0; i < location_list.size(); i++) { 		this->mesh.addColor(ofColor(255, ofMap(min_distance_list[i], 0, 20, 255, 0))); 		for (int k = 0; k < pair_list[i].size(); k++) { 			this->mesh.addIndex(i); 			this->mesh.addIndex(pair_list[i][k]); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	this->mesh.drawWireframe(); 	for (int i = 0; i < this->mesh.getNumVertices(); i++) { 		ofSetColor(this->mesh.getColor(i)); 		ofDrawSphere(this->mesh.getVertex(i), 3); 	} 	this->cam.end(); } //-------------------------------------------------------------- glm::vec3 ofApp::make_point(float R, float r, float u, float v) { 	// 数学デッサン教室 描いて楽しむ数学たち P.31 	u *= DEG_TO_RAD; 	v *= DEG_TO_RAD; 	auto x = (R + r * cos(u)) * cos(v); 	auto y = (R + r * cos(u)) * sin(v); 	auto z = r * sin(u); 	return glm::vec3(x, y, z); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |