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箱の上の球体を回転させる。
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	vector<glm::vec3> location_list; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(0); 	ofSetColor(255); 	ofEnableDepthTest(); 	int span = 20; 	for (int x = -220; x <= 220; x += span) { 		for (int y = -220; y <= 220; y += span) { 			for (int z = -220; z <= 220; z += 440) { 				this->location_list.push_back(glm::vec3(x, y, z)); 			} 		} 	} 	for (int x = -220; x <= 220; x += 440) { 		for (int y = -220; y <= 220; y += span) { 			for (int z = -220 + span; z <= 220 - span; z += span) { 				this->location_list.push_back(glm::vec3(x, y, z)); 			} 		} 	} 	for (int x = -220 + span; x <= 220 - span; x += span) { 		for (int y = -220; y <= 220; y += 440) { 			for (int z = -220 + span; z <= 220 - span; z += span) { 				this->location_list.push_back(glm::vec3(x, y, z)); 			} 		} 	} } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(ofGetFrameNum() * 0.42); 	ofRotateY(ofGetFrameNum() * 0.74); 	for (auto location : this->location_list) { 		auto noise_value = ofNoise(glm::vec4(location * 0.0025, ofGetFrameNum() * 0.01)); 		if (noise_value > 0.55) { 			auto rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(glm::vec4(location * 0.0025, ofGetFrameNum() * 0.01)), 0.55, 1, 0, 190) * (float)DEG_TO_RAD, glm::vec3(1, 0, 0)); 			auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(glm::vec4(location * 0.0025, ofGetFrameNum() * 0.01)), 0.55, 1, 0, 190) * (float)DEG_TO_RAD, glm::vec3(0, 1, 0)); 			auto rotation_z = glm::rotate(glm::mat4(), ofMap(ofNoise(glm::vec4(location * 0.0025, ofGetFrameNum() * 0.01)), 0.55, 1, 0, 190) * (float)DEG_TO_RAD, glm::vec3(0, 0, 1)); 			location = glm::vec4(location, 0) * rotation_z * rotation_y * rotation_x; 			ofDrawSphere(location, 3); 		} 		else { 			ofDrawSphere(location, 3); 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |