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ノイズで0.2で割れる箇所だけ描写。
Noise Gap.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	void draw_digital(glm::vec2 location, int number_index); 	void draw_hexagon(glm::vec2 location, float deg); 	vector<glm::vec2> location_list; 	float hexagon_height; 	float hexagon_width; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openframeworks"); 	ofBackground(0); 	this->hexagon_height = 8; 	this->hexagon_width = 4; 	for (float x = this->hexagon_width * 9; x <= ofGetWidth() - this->hexagon_width * 9; x += this->hexagon_height * 1.5) { 		for (float y = this->hexagon_height * 3; y <= ofGetHeight() - this->hexagon_height * 3; y += this->hexagon_height * 3) { 			this->location_list.push_back(glm::vec2(x, y)); 		} 	} } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	auto location_noise_seed = ofRandom(1000); 	auto draw_noise_seed = ofRandom(100); 	for (auto& location : location_list) { 		int noise_value = ofMap(ofNoise(glm::vec4(location_noise_seed, location * 0.0025, ofGetFrameNum() * 0.01)), 0, 1, 0, 10); 		if (noise_value % 2 == 0) { 			int draw_index = ofMap(ofNoise(glm::vec4(draw_noise_seed, location * 0.0025, ofGetFrameNum() * 0.01)), 0, 1, 0, 10); 			this->draw_digital(location, draw_index); 		} 	} } //-------------------------------------------------------------- void ofApp::draw_digital(glm::vec2 location, int number_index) { 	vector<pair<glm::vec2, float>> part_list = { 		make_pair<glm::vec2, float>(location + glm::vec2(0, -this->hexagon_height), 90), 		make_pair<glm::vec2, float>(location + glm::vec2(this->hexagon_height * -0.5, this->hexagon_height * 0.5), 0), 		make_pair<glm::vec2, float>(location + glm::vec2(this->hexagon_height * 0.5, this->hexagon_height * 0.5), 0), 		make_pair<glm::vec2, float>(location + glm::vec2(0, 0), 90), 		make_pair<glm::vec2, float>(location + glm::vec2(this->hexagon_height * -0.5, this->hexagon_height * -0.5), 0), 		make_pair<glm::vec2, float>(location + glm::vec2(this->hexagon_height * 0.5, this->hexagon_height * -0.5), 0), 		make_pair<glm::vec2, float>(location + glm::vec2(0, this->hexagon_height), 90) 	}; 	vector<vector<int>> index_list = { 		{ 0, 1, 2, 4, 5, 6 }, 		{ 2, 5 }, 		{ 0, 1, 3, 5, 6 }, 		{ 0, 2, 3, 5, 6 }, 		{ 2, 3, 4, 5 }, 		{ 0, 2, 3, 4, 6 }, 		{ 0, 1, 2, 3, 4, 6 }, 		{ 0, 2, 5 }, 		{ 0, 1, 2, 3, 4, 5, 6 }, 		{ 0, 2, 3, 4, 5, 6 }, 	}; 	for (auto& index : index_list[number_index]) { 		this->draw_hexagon(part_list[index].first, part_list[index].second); 	} } //-------------------------------------------------------------- void ofApp::draw_hexagon(glm::vec2 location, float deg) { 	ofPushMatrix(); 	ofTranslate(location); 	ofRotate(deg); 	vector<glm::vec2> vertices; 	vertices.push_back(glm::vec2(this->hexagon_width * -0.4, this->hexagon_height * -0.4)); 	vertices.push_back(glm::vec2(this->hexagon_width * -0.4, this->hexagon_height * 0.4)); 	vertices.push_back(glm::vec2(0, this->hexagon_height * 0.5)); 	vertices.push_back(glm::vec2(this->hexagon_width * 0.4, this->hexagon_height * 0.4)); 	vertices.push_back(glm::vec2(this->hexagon_width * 0.4, this->hexagon_height * -0.4)); 	vertices.push_back(glm::vec2(0, this->hexagon_height * -0.5)); 	ofFill(); 	ofSetColor(39, 239, 39); 	ofBeginShape(); 	ofVertices(vertices); 	ofEndShape(true); 	ofNoFill(); 	ofSetColor(0); 	ofBeginShape(); 	ofVertices(vertices); 	ofEndShape(true); 	ofPopMatrix(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |