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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(0); ofSetLineWidth(0.25); ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(19); } //-------------------------------------------------------------- void ofApp::draw() { int span = 30; int size = span * 0.75; vector<ofColor> color_list = { ofColor(255, 255, 0), ofColor(0, 255, 255), ofColor(255, 0, 255) }; for(int i = 0; i < color_list.size(); i++){ auto color = color_list[i]; auto noise_seed = ofRandom(1000); for (int x = span * 1.5; x <= ofGetWidth() - span * 1.5; x += span) { auto noise_y = ofMap(ofNoise(noise_seed, x * 0.003 + ofGetFrameNum() * 0.0025), 0, 1, 0, ofGetHeight()); for (int y = span * 1.5; y <= ofGetWidth() - span * 1.5; y += span) { auto gap_y = abs(noise_y - y); auto alpha = 0; if (gap_y <= span * 4) { alpha = ofMap(gap_y, 0, span * 4, 255, 0); } if (alpha > 0) { ofFill(); ofSetColor(color, alpha); ofDrawRectangle(x, y, size, size); ofNoFill(); ofSetColor(color); ofDrawRectangle(x, y, size, size); } ofSetColor(32); ofDrawRectangle(x, y, size, size); } } } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |