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放射状の矢印。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	void draw_arrow(glm::vec2 location, glm::vec2 next_location, float size); };  | 
					
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						#include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(0); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	int size = 30; 	for (int x = size * -10; x <= size * 10; x += size * 2) { 		for (int y = size * -10; y <= size * 10; y += size * 2) { 			if (x == 0 && y == 0) { continue; } 			auto location = glm::vec2(x, y); 			int distance = glm::length(location);  			int deg = ofMap(ofNoise(distance * 0.003 - ofGetFrameNum() * 0.038), 0, 1, -120, 120); 			deg += std::atan2(location.y, location.x) * RAD_TO_DEG; 			auto next_location = glm::vec2(cos(deg * DEG_TO_RAD), sin(deg * DEG_TO_RAD)) + location; 			ofSetLineWidth(0.25); 			ofDrawCircle(location, size * 0.9); 			ofSetLineWidth(1); 			this->draw_arrow(location, next_location, size * 0.7); 		} 	} } //-------------------------------------------------------------- void ofApp::draw_arrow(glm::vec2 location, glm::vec2 next_location, float size) { 	auto angle = std::atan2(next_location.y - location.y, next_location.x - location.x); 	ofSetColor(0); 	ofFill(); 	ofBeginShape(); 	ofVertex(glm::vec2(size * 0.8 * cos(angle), size * 0.8 * sin(angle)) + location); 	ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) + location); 	ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) + location); 	ofEndShape(true); 	ofBeginShape(); 	ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25 + location); 	ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5 + location); 	ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5 + location); 	ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25 + location); 	ofEndShape(true); 	ofSetColor(255); 	ofNoFill(); 	ofBeginShape(); 	ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25 + location); 	ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) + location); 	ofVertex(glm::vec2(size * 0.8 * cos(angle), size * 0.8 * sin(angle)) + location); 	ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) + location); 	ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25 + location); 	ofEndShape(); 	ofBeginShape(); 	ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25 + location); 	ofVertex(glm::vec2(size * 0.5 * cos(angle + PI * 0.5), size * 0.5 * sin(angle + PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5 + location); 	ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25 - glm::vec2(size * cos(angle), size * sin(angle)) * 0.5 + location); 	ofVertex(glm::vec2(size * 0.5 * cos(angle - PI * 0.5), size * 0.5 * sin(angle - PI * 0.5)) * 0.25 + location); 	ofEndShape(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |