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赤い球体。
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh mesh, frame; 	vector<ofMeshFace> triangle_list; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(255); 	ofEnableDepthTest(); 	auto ico_sphere = ofIcoSpherePrimitive(300, 6); 	this->triangle_list.insert(this->triangle_list.end(), ico_sphere.getMesh().getUniqueFaces().begin(), ico_sphere.getMesh().getUniqueFaces().end()); 	this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->mesh.clear(); 	this->frame.clear(); 	for (float radius = 300; radius > 200; radius -= 80) { 		auto noise_seed = ofRandom(1000); 		for (int i = 0; i < this->triangle_list.size(); i++) { 			glm::vec3 avg = (this->triangle_list[i].getVertex(0) + this->triangle_list[i].getVertex(1) + this->triangle_list[i].getVertex(2)) / 3; 			auto noise_value = ofNoise(noise_seed + ofGetFrameNum() * 0.005, avg.y * 0.005, avg.x * 0.005, avg.z * 0.005); 			if (noise_value < 0.5 || noise_value > 0.6) { continue; } 			if (noise_value < 0.52) { noise_value = 0; } 			else if (noise_value > 0.58) { noise_value = 1; } 			else { noise_value = ofMap(noise_value, 0.52, 0.58, 0, 1); } 			vector<glm::vec3> vertices; 			vertices.push_back(glm::normalize(this->triangle_list[i].getVertex(0)) * radius); 			vertices.push_back(glm::normalize(this->triangle_list[i].getVertex(1)) * radius); 			vertices.push_back(glm::normalize(this->triangle_list[i].getVertex(2)) * radius); 			this->mesh.addVertices(vertices); 			this->frame.addVertices(vertices); 			auto color_value = noise_value < 0.5 ? ofMap(noise_value, 0, 0.5, 512, 0) : ofMap(noise_value, 0.5, 1, 0, 512); 			for (int k = 0; k < vertices.size(); k++) { 				this->mesh.addColor(ofColor(200, color_value, color_value, ofMap(radius, 300, 0, 255, 0))); 				this->frame.addColor(ofColor(200, color_value, color_value, ofMap(radius, 300, 0, 255, 0))); 			} 			this->mesh.addTriangle(this->mesh.getNumVertices() - 1, this->mesh.getNumVertices() - 2, this->mesh.getNumVertices() - 3); 			this->frame.addIndex(this->frame.getNumVertices() - 1); this->frame.addIndex(this->frame.getNumVertices() - 2); 			this->frame.addIndex(this->frame.getNumVertices() - 2); this->frame.addIndex(this->frame.getNumVertices() - 3); 			this->frame.addIndex(this->frame.getNumVertices() - 3); this->frame.addIndex(this->frame.getNumVertices() - 1); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum()); 	this->mesh.draw(); 	this->frame.drawWireframe(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |