[ Video ]
[ About ]
sin x cos x noise.
[ Source ]
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(0); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	int span = 30; 	int radius_max = span * 0.48; 	int radius_min = span * 0.05; 	for (int x = span * 0.5; x <= ofGetWidth() - span * 0.5; x += span) { 		for (int y = span * 0.5; y <= ofGetHeight() - span * 0.5; y += span) { 			auto sin_value = sin(x * 0.005 + ofGetFrameNum() * 0.05); 			auto sin_y = ofMap(sin_value, -1, 1, 120, ofGetHeight() - 120); 			auto location = glm::vec2(x, y); 			auto sin_location = glm::vec2(x, sin_y); 			auto distance = glm::distance(location, sin_location); 			ofSetColor(239, 39, 39); 			if (distance < 100) { 				ofDrawCircle(location, ofMap(distance, 0, 100, radius_max, radius_min)); 			} 			else { 				ofDrawCircle(location, radius_min); 			} 			auto cos_value = cos(x * 0.005 + ofGetFrameNum() * 0.05); 			auto cos_y = ofMap(cos_value, -1, 1, 120, ofGetHeight() - 120); 			location = glm::vec2(x, y); 			auto cos_location = glm::vec2(x, cos_y); 			distance = glm::distance(location, cos_location); 			ofSetColor(39, 39, 239); 			if (distance < 100) { 				ofDrawCircle(location, ofMap(distance, 0, 100, radius_max, radius_min)); 			} 			else { 				ofDrawCircle(location, radius_min); 			} 			auto noise_value = ofNoise(x * 0.005 + ofGetFrameNum() * 0.03); 			auto noise_y = ofMap(noise_value, 0, 1, 120, ofGetHeight() - 120); 			location = glm::vec2(x, y); 			auto noise_location = glm::vec2(x, noise_y); 			distance = glm::distance(location, noise_location); 			ofSetColor(39, 239, 39); 			if (distance < 100) { 				ofDrawCircle(location, ofMap(distance, 0, 100, radius_max, radius_min)); 			} 			else { 				ofDrawCircle(location, radius_min); 			} 		} 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |