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砂が落ちる。
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#include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofMesh mesh; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(0); ofSetColor(255); ofNoFill(); ofSetCircleResolution(120); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->mesh.clear(); int max_radius = 300; for (float deg = 0; deg < 360; deg += 0.2) { auto radius = max_radius - (int)(ofRandom(max_radius) + ofGetFrameNum() * ofRandom(2, 10)) % max_radius; this->mesh.addVertex(glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0)); this->mesh.addColor(ofColor(255, radius > max_radius - 50 ? 255 : radius < 100 ? 0 : ofMap(radius, 100, max_radius - 50, 0, 255))); } } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWindowSize() * 0.5); ofFill(); for (int i = 0; i < this->mesh.getNumVertices(); i++) { ofSetColor(this->mesh.getColor(i)); ofDrawCircle(this->mesh.getVertex(i), 1.5); } ofNoFill(); ofSetColor(255); ofDrawCircle(glm::vec2(), 300); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |