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白色サークルず。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(0); ofSetLineWidth(2); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { for (int x = 90; x < ofGetWindowWidth(); x += 180) { for (int y = 90; y < ofGetWindowHeight(); y += 180) { ofPushMatrix(); ofTranslate(x, y); for (int radius = 30; radius < 75; radius += 3) { ofMesh face, line; line.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); int start_deg = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.01), 0, 1, 0, 360); int deg_len = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.01), 0, 1, -240, 240); face.addVertex(glm::vec3()); face.addColor(ofColor(255, 32)); for (int deg = start_deg; deg < start_deg + deg_len; deg += 2) { face.addVertex(glm::vec3() + glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0)); face.addColor(ofColor(255, 64)); line.addVertex(glm::vec3() + glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0)); line.addColor(255); if (deg != start_deg) { face.addIndex(0); face.addIndex(face.getNumVertices() - 1); face.addIndex(face.getNumVertices() - 2); line.addIndex(line.getNumVertices() - 1); line.addIndex(line.getNumVertices() - 2); } } face.draw(); line.draw(); } ofPopMatrix(); } } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |