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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; vector<ofColor> base_color_list; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(255); ofEnableDepthTest(); ofColor color; vector<int> hex_list = { 0xef476f, 0xffd166, 0x06d6a0, 0x118ab2, 0x073b4c }; for (auto hex : hex_list) { color.setHex(hex); this->base_color_list.push_back(color); } } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateX(ofGetFrameNum() * 0.83); ofRotateY(ofGetFrameNum() * 1.3); int size = 60; for (int x = -300; x <= 300; x += size) { for (int y = -300; y <= 300; y += size) { for (int z = -300; z <= 300; z += size) { int color_index = (int)ofRandom(this->base_color_list.size()); auto noise_value = ofNoise(x * 0.001, y * 0.001, z * 0.001, ofGetFrameNum() * 0.01); if (noise_value > 0.25 && noise_value < 0.5) { ofSetColor(0); ofFill(); ofDrawBox(glm::vec3(x, y, z), size * 0.95); ofSetColor(255); ofNoFill(); ofDrawBox(glm::vec3(x, y, z), size * 0.95); } else if(noise_value > 0.5 && noise_value < 0.75) { ofSetColor(this->base_color_list[color_index]); ofFill(); ofDrawSphere(glm::vec3(x, y, z), size * 0.45); } } } } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |