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カラフルなノイズ。
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#include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofMesh mesh; ofTrueTypeFont font; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(255); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->mesh.clear(); int span = 1; ofColor color; int len = 580; for (int x = len * -0.5; x < len * 0.5; x += span) { for (int y = len * -0.5; y < len * 0.5; y += span) { int noise_value = ofMap(ofNoise(x * 0.005, y * 0.005 + ofGetFrameNum() * 0.01, ofGetFrameNum() * 0.01), 0, 1, 0, 10); if (noise_value % 2 == 0) { continue; } this->mesh.addVertex(glm::vec3(x, y, 0)); this->mesh.addVertex(glm::vec3(x + span, y, 0)); this->mesh.addVertex(glm::vec3(x + span, y + span, 0)); this->mesh.addVertex(glm::vec3(x, y + span, 0)); this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 4); this->mesh.addIndex(this->mesh.getNumVertices() - 3); this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 2); this->mesh.addIndex(this->mesh.getNumVertices() - 3); color.setHsb(ofMap(noise_value, 0, 10, 0, 255), 130, 255); for (int i = 0; i < 4; i++) { this->mesh.addColor(color); } } } } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWindowSize() * 0.5); this->mesh.draw(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |