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グラデーションの円。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(0); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	auto radius_span = 20; 	auto len = 600; 	ofColor color; 	ofSeedRandom(39); 	for (int radius = 60; radius <= 320; radius += radius_span) { 		auto noise_seed = ofRandom(1000); 		for (int i = 0; i < len; i++) { 			auto deg = ofMap(ofNoise(noise_seed, i * 0.00035 - ofGetFrameNum() * 0.0025), 0, 1, -360, 360); 			auto location = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 			ofNoFill(); 			ofSetColor(255); 			ofDrawCircle(location, radius_span * 0.3 + 1); 		} 	} 	ofSeedRandom(39); 	for (int radius = 60; radius <= 320; radius += radius_span) { 		auto noise_seed = ofRandom(1000); 		auto hue = ofMap(radius, 60, 320, 0, 255); 		for (int i = 0; i < len; i++) { 			auto deg = ofMap(ofNoise(noise_seed, i * 0.00035 - ofGetFrameNum() * 0.0025), 0, 1, -360, 360); 			auto location = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 			color.setHsb((int)(hue + i * 0.1) % 255, 200, 255); 			ofFill(); 			ofSetColor(color); 			ofDrawCircle(location, radius_span * 0.3); 		} 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |