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毎日。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofTrueTypeFont font; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openframeworks"); 	ofBackground(255); 	ofSetColor(0); 	ofFill(); 	ofSetLineWidth(1.5); 	this->font.loadFont("fonts/Kazesawa-Bold.ttf", 90, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	for (int y = -240 + 40; y < ofGetHeight() - 480; y += 120) { 		string word = "Every Day"; 		auto path_list = font.getStringAsPoints(word, true, false); 		for (auto path : path_list) { 			auto outline = path.getOutline(); 			ofBeginShape(); 			for (int outline_index = 0; outline_index < outline.size(); outline_index++) { 				if (outline_index != 0) { ofNextContour(true); } 				outline[outline_index] = outline[outline_index].getResampledByCount(300); 				auto vertices = outline[outline_index].getVertices(); 				for (int vertices_index = 0; vertices_index < vertices.size(); vertices_index++) { 					auto location = glm::vec2(vertices[vertices_index].x - this->font.stringWidth(word) * 0.5, y + vertices[vertices_index].y + this->font.stringHeight(word) * 0.5); 					auto len = glm::length(location); 					auto noise_location = glm::normalize(location); 					for (int i = 0; i < 2; i++) { 						auto radius = (ofGetFrameNum() * 8 + i * 300) % 600 + ofMap(ofNoise(glm::vec3(noise_location, ofGetFrameNum() * 0.1)), 0, 1, -30, 30); 						if (len > radius - 35 && len < radius) { 							location = glm::normalize(location) * (radius + 35); 							break; 						} 						if (len < radius + 35 && len > radius) { 							location = glm::normalize(location) * (radius + 35); 							break; 						} 					} 					ofVertex(location); 				} 			} 			ofEndShape(true); 		} 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |