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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh face; 	ofTrueTypeFont font; 	string word; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(0); 	ofSetLineWidth(2); 	ofEnableDepthTest(); 	this->font.loadFont("fonts/Kazesawa-Bold.ttf", 100, true, true, true); 	this->word = "water"; } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->face.clear(); 	int radius_start = 10 - ofGetFrameNum() % 10; 	for (int radius = radius_start; radius <= 500; radius += 10) { 		for (int deg = 0; deg < 360; deg += 1) { 			auto z = radius > 200 ? 0 : ofMap(radius, 0, 200, -1 * pow(200 - radius, 1.1), 0); 			int next_radius = radius + 10; 			int next_z = next_radius > 200 ? 0 : ofMap(next_radius, 0, 200, -1 * pow(200 - next_radius, 1.1), 0); 			vector<glm::vec3> vertices; 			vertices.push_back(glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), z)); 			vertices.push_back(glm::vec3(radius * cos((deg + 1) * DEG_TO_RAD), radius * sin((deg + 1) * DEG_TO_RAD), z)); 			vertices.push_back(glm::vec3(next_radius * cos((deg + 1) * DEG_TO_RAD), next_radius * sin((deg + 1) * DEG_TO_RAD), next_z)); 			vertices.push_back(glm::vec3(next_radius * cos(deg * DEG_TO_RAD), next_radius * sin(deg * DEG_TO_RAD), next_z)); 			face.addVertices(vertices); 			face.addIndex(face.getNumVertices() - 1); face.addIndex(face.getNumVertices() - 2); face.addIndex(face.getNumVertices() - 3); 			face.addIndex(face.getNumVertices() - 1); face.addIndex(face.getNumVertices() - 3); face.addIndex(face.getNumVertices() - 4); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(-55); 	ofSetColor(0); 	this->face.draw(); 	for (int i = 0; i < 500; i++) { 		auto radius = (int)(ofRandom(500) + ofGetFrameNum() * ofRandom(4, 10)) % 500; 		auto deg = ofRandom(360); 		auto size = ofRandom(10, 30); 		auto rotation_deg = ofRandom(360); 		auto rotation_z = glm::rotate(glm::mat4(), rotation_deg * (float)DEG_TO_RAD, glm::vec3(0, 0, 1)); 		ofPushMatrix(); 		ofTranslate(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0); 		ofPath chara_path = this->font.getCharacterAsPoints(this->word[ofRandom(this->word.size())], true, false); 		vector<ofPolyline> outline = chara_path.getOutline(); 		ofFill(); 		ofSetColor(0); 		ofBeginShape(); 		for (int outline_index = 0; outline_index < outline.size(); outline_index++) { 			ofNextContour(true); 			auto vertices = outline[outline_index].getVertices(); 			for (auto& vertex : vertices) { 				glm::vec3 location = vertex / 100 * size; 				location -= glm::vec3(size * 0.5, -size * 0.5, 0); 				location = glm::vec4(location, 0) * rotation_z; 				int len = glm::length(glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)) + location); 				location.z = len > 200 ? 0 : ofMap(len, 0, 200, -1 * pow(200 - len, 1.1), 0); 				ofVertex(location + glm::vec3(0, 0, 2)); 			} 		} 		ofEndShape(true); 		ofNoFill(); 		ofSetColor(255); 		ofBeginShape(); 		for (int outline_index = 0; outline_index < outline.size(); outline_index++) { 			ofNextContour(true); 			auto vertices = outline[outline_index].getVertices(); 			for (auto& vertex : vertices) { 				glm::vec3 location = vertex / 100 * size; 				location -= glm::vec3(size * 0.5, -size * 0.5, 0); 				location = glm::vec4(location, 0) * rotation_z; 				int len = glm::length(glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)) + location); 				location.z = len > 200 ? 0 : ofMap(len, 0, 200, -1 * pow(200 - len, 1.1), 0); 				ofVertex(location + glm::vec3(0, 0, 2)); 			} 		} 		ofEndShape(true); 		ofPopMatrix(); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |