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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofTrueTypeFont font; 	string word; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(255); 	ofSetLineWidth(3); 	ofEnableDepthTest(); 	this->font.loadFont("fonts/Kazesawa-Bold.ttf", 100, true, true, true); 	this->word = "1234567890"; } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 0.33333333333 * 4); 	ofRotateX(210); 	int size = 33; 	for (int base_deg = 0; base_deg < 360; base_deg += 5) { 		ofPushMatrix(); 		ofRotateY(base_deg); 		int deg_span = 40; 		int deg_start = ofMap(ofNoise(cos(base_deg * DEG_TO_RAD) * 0.5, sin(base_deg * DEG_TO_RAD) * 0.5, ofGetFrameNum() * 0.0055), 0, 1, -360, 360); 		for (int deg = deg_start; deg < deg_start + 360; deg += deg_span) { 			ofPath chara_path = this->font.getCharacterAsPoints(this->word[(int)ofMap(deg, deg_start, deg_start + 360, 0, this->word.size())], true, false); 			vector<ofPolyline> outline = chara_path.getOutline(); 			ofPushMatrix(); 			ofTranslate(0, 0, -300); 			ofRotateX(deg); 			ofFill(); 			ofSetColor(255); 			ofBeginShape(); 			for (int outline_index = 0; outline_index < outline.size(); outline_index++) { 				ofNextContour(true); 				auto vertices = outline[outline_index].getVertices(); 				for (auto& vertex : vertices) { 					glm::vec3 location = vertex / 100 * size; 					location -= glm::vec3(size * 0.5, -size * 0.5, 50); 					ofVertex(location); 				} 			} 			ofEndShape(true); 			ofNoFill(); 			ofSetColor(0); 			ofBeginShape(); 			for (int outline_index = 0; outline_index < outline.size(); outline_index++) { 				ofNextContour(true); 				auto vertices = outline[outline_index].getVertices(); 				for (auto& vertex : vertices) { 					glm::vec3 location = vertex / 100 * size; 					location -= glm::vec3(size * 0.5, -size * 0.5, 50); 					ofVertex(location); 				} 			} 			ofEndShape(true); 			ofPopMatrix(); 		} 		ofPopMatrix(); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |