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円と四角。
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec2 make_point(int len, int param); 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openframeworks"); 	ofBackground(255); 	ofSetLineWidth(1); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	int len = 40; 	int width = len * 0.15; 	for (int x = -len * 8; x <= len * 8; x += len) { 		for (int y = -len * 8; y <= len * 8; y += len) { 			ofPushMatrix(); 			ofTranslate(x, y, 0); 			ofMesh mesh, frame; 			frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); 			mesh.addVertex(glm::vec3()); 			for (int param = 0; param <= 100; param++) { 				float deg = param * 3.6 - 135; 				auto noise_value = ofNoise(x * 0.002 + cos(deg * DEG_TO_RAD) * 0.15, y * 0.002 + sin(deg * DEG_TO_RAD) * 0.15, ofGetFrameNum() * 0.015); 				vector<glm::vec3> vertices; 				if (noise_value > 0.5) { 					vertices.push_back(glm::vec3(this->make_point(len, param), width * 0.5)); 				} 				else { 					vertices.push_back(glm::vec3(len * 0.4 * cos(deg * DEG_TO_RAD), len * 0.4 * sin(deg * DEG_TO_RAD), width * 0.5)); 				} 				mesh.addVertices(vertices); 				frame.addVertices(vertices); 				if (param > 0) { 					mesh.addIndex(0); 					mesh.addIndex(mesh.getNumVertices() - 1); 					mesh.addIndex(mesh.getNumVertices() - 2); 					frame.addIndex(frame.getNumVertices() - 1); 					frame.addIndex(frame.getNumVertices() - 2); 				} 			} 			ofSetColor(0); 			frame.drawWireframe(); 			ofSetColor(0, 168); 			mesh.draw(); 			ofPopMatrix(); 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- glm::vec2 ofApp::make_point(int len, int param) { 	param = param % 100; 	if (param < 25) { 		return glm::vec2(ofMap(param, 0, 25, -len * 0.5, len * 0.5), -len * 0.5); 	} 	else if (param < 50) { 		return glm::vec2(len * 0.5, ofMap(param, 25, 50, -len * 0.5, len * 0.5)); 	} 	else if (param < 75) { 		return glm::vec2(ofMap(param, 50, 75, len * 0.5, -len * 0.5), len * 0.5); 	} 	else { 		return glm::vec2(-len * 0.5, ofMap(param, 75, 100, len * 0.5, -len * 0.5)); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |