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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofMesh mesh; 	glm::vec2 base_seed; 	vector<vector<glm::vec2>> log_list; 	vector<glm::vec2> velocity_list; 	vector<ofColor> color_list; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openframeworks"); 	ofBackground(0); 	ofSetLineWidth(3); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); 	this->mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); 	this->base_seed = glm::vec2(ofRandom(1000), ofRandom(1000)); } //-------------------------------------------------------------- void ofApp::update() { 	this->mesh.clear(); 	int span = 20; 	int radius = 90; 	ofColor color; 	while (this->log_list.size() < 18) { 		int deg_base = ofRandom(360); 		int deg = deg_base / 24 * 24; 		vector<glm::vec2> log; 		auto location = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 		log.push_back(location); 		auto next = glm::vec2((radius - 10) * cos(deg * DEG_TO_RAD), (radius - 10) * sin(deg * DEG_TO_RAD)); 		auto distance = location - next; 		distance *= 2; 		auto future = location + distance * 30; 		auto random_deg = ofRandom(360); 		future += glm::vec2(120 * cos(random_deg * DEG_TO_RAD), 120 * sin(random_deg * DEG_TO_RAD)); 		auto future_distance = future - location; 		this->log_list.push_back(log); 		this->velocity_list.push_back(glm::normalize(future_distance) * glm::length(distance) * ofRandom(0.25, 0.6)); 		color.setHsb(ofRandom(255), 180, 255); 		this->color_list.push_back(color); 	} 	for (int i = this->log_list.size() - 1; i > -1; i--) { 		auto location = this->log_list[i][this->log_list[i].size() - 1]; 		location += this->velocity_list[i]; 		this->log_list[i].push_back(location); 		this->velocity_list[i] *= 1.01; 		if (glm::length(location) > 800) { 			this->log_list.erase(this->log_list.begin() + i); 			this->velocity_list.erase(this->velocity_list.begin() + i); 			this->color_list.erase(this->color_list.begin() + i); 			continue; 		} 		else if (glm::length(location) > 700) { 			this->color_list[i] = ofColor(this->color_list[i], ofMap(glm::length(location), 700, 800, 255, 0)); 		} 	} 	for (int i = 0; i < this->log_list.size(); i++) { 		int start_index = this->mesh.getNumVertices() - 1; 		for (int k = 0; k < this->log_list[i].size(); k++) { 			this->mesh.addVertex(glm::vec3(this->log_list[i][k], 0)); 			this->mesh.addColor(this->color_list[i]); 			if (k > 0)  { 				this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(this->mesh.getNumVertices() - 2); 			} 		} 		if (i > 0) { 			this->mesh.addIndex(this->mesh.getNumVertices() - 1); this->mesh.addIndex(start_index); 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); 	this->mesh.drawWireframe(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |