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正方形と円の合成。
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec2 make_point(int len, int param); }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openframeworks"); 	ofBackground(0); 	ofSetCircleResolution(60); 	ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	int len = 300; 	int radius = len * 0.35; 	for (int x = -170; x <= 170; x += 340) { 		for (int y = -170; y <= 170; y += 340) { 			ofSetColor(64); 			ofNoFill(); 			ofDrawCircle(glm::vec2(x, y), radius); 			ofDrawRectangle(glm::vec2(x, y), len, len); 			vector<glm::vec2> vertices; 			for (float param = 0; param < 100; param++) { 				auto noise_value = ofNoise(glm::vec3(x, y, 0) + glm::vec3(this->make_point(len, param) * 0.02, ofGetFrameNum() * 0.015)); 				if (noise_value < 0.5) { 					vertices.push_back(this->make_point(len, param)); 				} 				else if (noise_value > 0.6) { 					vertices.push_back(glm::normalize(this->make_point(len, param)) * radius); 				} 				else { 					vertices.push_back(glm::normalize(this->make_point(len, param)) * radius + (this->make_point(len, param) - glm::normalize(this->make_point(len, param)) * radius) * ofMap(noise_value, 0.5, 0.6, 1, 0)); 				} 			} 			ofSetColor(255); 			ofFill(); 			for (auto& vertex : vertices) { 				vertex += glm::vec2(x, y); 				ofDrawCircle(vertex, 2); 			} 			ofNoFill(); 			ofBeginShape(); 			ofVertices(vertices); 			ofEndShape(true); 		} 	} } //-------------------------------------------------------------- glm::vec2 ofApp::make_point(int len, int param) { 	param = param % 100; 	if (param < 25) { 		return glm::vec2(ofMap(param, 0, 25, -len * 0.5, len * 0.5), -len * 0.5); 	} 	else if (param < 50) { 		return glm::vec2(len * 0.5, ofMap(param, 25, 50, -len * 0.5, len * 0.5)); 	} 	else if (param < 75) { 		return glm::vec2(ofMap(param, 50, 75, len * 0.5, -len * 0.5), len * 0.5); 	} 	else { 		return glm::vec2(-len * 0.5, ofMap(param, 75, 100, len * 0.5, -len * 0.5)); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |