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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(0); 	ofSetColor(255); 	ofSetLineWidth(1.5); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	auto radius = 150; 	int deg_span = 6; 	auto target_deg = ofGetFrameNum() % 360; 	for (int deg = 0; deg < 360; deg += deg_span) { 		auto location = glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0); 		auto target_location = glm::vec3(radius * cos(target_deg * DEG_TO_RAD), radius * sin(target_deg * DEG_TO_RAD), 0); 		auto distance = glm::distance(location, target_location); 		auto len = 20; 		if (distance < 60) { 			len = ofMap(distance, 0, 60, 60, 20); 		} 		auto location_1 = glm::vec3((radius + len * 0.5) * cos(deg * DEG_TO_RAD), (radius + len * 0.5) * sin(deg * DEG_TO_RAD), 0); 		auto location_2 = glm::vec3((radius - len * 0.5) * cos(deg * DEG_TO_RAD), (radius - len * 0.5) * sin(deg * DEG_TO_RAD), 0); 		ofDrawLine(location_1, location_2); 		ofDrawSphere(location_1, 2); 		ofDrawSphere(location_2, 2); 		ofDrawSphere(target_location, 8); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |