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円をつなぐ3層。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(0); ofSetLineWidth(3); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWindowSize() * 0.5); bool flag = true; auto x = 0; for (int radius = 50; radius <= 300; radius += 100) { int deg_start = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.001), 0, 1, -360, 360); for (int deg = deg_start; deg < deg_start + 360; deg += 1) { ofPushMatrix(); ofRotate(deg); auto base_location = glm::vec2(x, radius); auto target_location = glm::vec2(x, radius + 80); auto distance = target_location - base_location; auto len = glm::length(distance); auto noise_seed = ofRandom(1000); vector<glm::vec2> vertices; for (int d = 0; d <= len; d++) { auto location = base_location + glm::normalize(distance) * d; auto gap = abs(len * 0.5 - d); auto power = gap < len * 0.35 ? 1 : ofMap(gap, len * 0.35, len * 0.5, 1, 0); auto noise_x = ofMap(ofNoise(noise_seed, location.x * 0.05, location.y * 0.015 + ofGetFrameNum() * 0.05), 0, 1, -10, 10); location += glm::vec2(noise_x * power, 0); vertices.push_back(location); } ofColor color; color.setHsb(ofMap(deg, deg_start, deg_start + 360, 0, 255), 200, 255); ofSetColor(color); ofNoFill(); ofBeginShape(); ofVertices(vertices); ofEndShape(); ofFill(); ofDrawCircle(vertices.front(), 2); ofDrawCircle(vertices.back(), 2); ofPopMatrix(); } } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |