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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(255); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWindowSize() * 0.5); ofSeedRandom(39); for(int i = 0; i < 300; i++) { auto deg = ofRandom(360); auto radius = int(ofRandom(720) + ofGetFrameNum() * ofRandom(5, 10)) % 720; auto location = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); auto size = ofRandom(10, 30); size += 4; ofSetColor(0, 0, 255); ofDrawCircle(location, size); } ofSeedRandom(39); for (int i = 0; i < 300; i++) { auto deg = ofRandom(360); auto radius = int(ofRandom(720) + ofGetFrameNum() * ofRandom(5, 10)) % 720; auto location = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); auto size = ofRandom(10, 30); ofSetColor(255); ofDrawCircle(location, size); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |