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radius = map(distance, 0, 30, size, 0).
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(0); 	ofSetColor(255); 	ofSetLineWidth(3); 	ofSetCircleResolution(72); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	auto radius = 250; 	auto target_deg = ofGetFrameNum() % 360; 	auto target_location = glm::vec2(radius * cos(target_deg * DEG_TO_RAD), radius * sin(target_deg * DEG_TO_RAD)); 	ofNoFill(); 	for (int i = 0; i < 40; i++) { 		auto random_radius = ofRandom(200, 300); 		auto random_deg = ofRandom(360); 		auto random_location = glm::vec2(random_radius * cos(random_deg * DEG_TO_RAD), random_radius * sin(random_deg * DEG_TO_RAD)); 		auto distance = glm::distance(random_location, target_location); 		auto size = ofMap(distance, 0, 30, 50, 0); 		ofDrawCircle(random_location, size); 	} 	ofFill(); 	ofDrawCircle(target_location, 8); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |