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青い線を束ねる。
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(0); 	ofSetLineWidth(3); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWindowSize() * 0.5); 	ofSetColor(0, 7, 16); 	for (int x = -360; x <= 360; x += 15) { 		for (int y = -400; y <= 400; y += 15) { 			vector<glm::vec2> vertices; 			vertices.push_back(glm::vec2(x, y)); 			for (int i = 0; i < 150; i++) { 				auto deg = ofMap(ofNoise(vertices.back().x * 0.00085, vertices.back().y * 0.00085 + ofGetFrameNum() * 0.005), 0, 1, -360, 360); 				auto vertex = vertices.back() + glm::vec2(2 * cos(deg * DEG_TO_RAD), 2 * sin(deg * DEG_TO_RAD)); 				vertices.push_back(vertex); 			} 			ofNoFill(); 			ofBeginShape(); 			ofVertices(vertices); 			ofEndShape(); 		} 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |