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青い線を束ねる。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofSetWindowTitle("openFrameworks"); ofBackground(0); ofSetLineWidth(3); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWindowSize() * 0.5); ofSetColor(0, 7, 16); for (int x = -360; x <= 360; x += 15) { for (int y = -400; y <= 400; y += 15) { vector<glm::vec2> vertices; vertices.push_back(glm::vec2(x, y)); for (int i = 0; i < 150; i++) { auto deg = ofMap(ofNoise(vertices.back().x * 0.00085, vertices.back().y * 0.00085 + ofGetFrameNum() * 0.005), 0, 1, -360, 360); auto vertex = vertices.back() + glm::vec2(2 * cos(deg * DEG_TO_RAD), 2 * sin(deg * DEG_TO_RAD)); vertices.push_back(vertex); } ofNoFill(); ofBeginShape(); ofVertices(vertices); ofEndShape(); } } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |